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<item><title>Jaffe: Marvel games need more narrative focus</title><link>http://www.joystiq.com/2008/06/24/jaffe-marvel-games-need-more-narrative-focus/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/24/jaffe-marvel-games-need-more-narrative-focus/</guid><comments>http://www.joystiq.com/2008/06/24/jaffe-marvel-games-need-more-narrative-focus/#comments</comments><description><![CDATA[<div align="center"><a href="http://criminalcrackdown.blogspot.com/2008/06/dear-people-who-make-marvel-comics.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/storyspidey.jpg" /></a><br /></div>
We always think it's fun to imagine living in alternate realities, where some of our favorite game designers get hold of some of our favorite properties. So, we were interested to hear what <a href="http://www.joystiq.com/tag/DavidJaffe/">David Jaffe</a> had to say about the slew of Marvel comics games (specifically the ones featuring Spider-Man) that has been unleashed on the general populace (and continues to arrive). In short, Jaffe wants to see characters like Spidey put into a more story-driven game, rather than a giant, open world superhero playground that's solely focused on emulating the feel of having superpowers.<br /><br />He's got a good point, one that's an all too common theme in superhero stories: Superhero gets powers, superhero spends all his time enjoying the rush of having said powers, superhero's uncle dies. Is that what you want from us Activision? Do you want <em>our uncles to die</em>?]]></description><category>davidjaffe</category></item>
<item><title>David Jaffe to present keynote at GDC Game Career Seminar</title><link>http://www.joystiq.com/2008/02/05/david-jaffe-to-present-keynote-at-gdc-game-career-seminar/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/05/david-jaffe-to-present-keynote-at-gdc-game-career-seminar/</guid><comments>http://www.joystiq.com/2008/02/05/david-jaffe-to-present-keynote-at-gdc-game-career-seminar/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamecareerseminar.com/conference/"><img vspace="4" hspace="0" border="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/davidjaffegcskeynote.jpg" alt="" /></a><br /></div>
On the Friday of this year's Game Developers Conference, the <a href="http://www.gamecareerseminar.com/conference/">Game Career Seminar</a> will offer a series of speakers and roundtables aimed toward students hoping to break into the industry. Kicking off the event will be David Jaffe, who will be delivering a keynote speech entitled "From Grunt to <em>God</em> to Startup: Career Lessons from the Edge of Development."<br /><br />Jaffe will be discussing his own history in the industry, starting from his earliest projects and lowliest jobs, to his own indie studio, Eat Sleep Play, where he's working on several unannounced Playstation 3 titles. Though infamous for his matter-of-fact approach, Jaffe is also a dynamic and engaging speaker, having previously participated in GDC events like last year's <a href="http://www.joystiq.com/2007/03/09/pajitnov-with-needle-and-thread-wins-game-design-challenge/">Game Design Challenge</a>. It will be interesting to see what advice he has to impart upon the wide-eyed developers of tomorrow.]]></description><category>davidjaffe</category></item>
<item><title>See first gameplay footage from Twisted Metal: Head On ETE</title><link>http://www.joystiq.com/2008/01/24/see-first-gameplay-footage-from-twisted-metal-head-on-ete/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/24/see-first-gameplay-footage-from-twisted-metal-head-on-ete/</guid><comments>http://www.joystiq.com/2008/01/24/see-first-gameplay-footage-from-twisted-metal-head-on-ete/#comments</comments><description><![CDATA[<div align="center"><embed width="490" height="398" align="middle" src="http://crackle.com/p/Video_Games/Twisted_Metal_Head_On_Extra_Twisted_Edition.swf" bgcolor="#869ca7" name="mtgPlayer" play="true" loop="false" allowfullscreen="true" flashvars="id=2159256&amp;mu=0&amp;ap=0&amp;ml=fi%3D%26fpl%3D267722%26o%3D12" quality="high" allowscriptaccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"></embed> <br /> </div>
<img width="0" height="0" border="0" alt="" style="visibility: hidden; width: 0px; height: 0px;" src="http://counters.gigya.com/wildfire/CIMP/Jmx*PTEyMDExNzg5NDk1MDAmcHQ9MTIwMTE3ODk1MzAzMSZwPTEyMjE*MSZkPSZuPQ==.jpg" />We know, we know. We know this this looks, well, like a PS2 game. And we know that the metal/goth trappings are a little bit late 90s. But we can not help but be excited for <em>Twisted Metal: Head On Extra Twisted Edition. </em>And this new gameplay footage (<a href="http://blog.us.playstation.com/2008/01/23/twisted-metal-head-on-ete-in-action/">posted by</a> one Mr. David Jaffe) isn't doing anything to make us less pumped.<br /><br />What you're seeing is "Carnival of Darkness," a bonus level lifted from <em>Twisted Metal Black 2</em>, which never saw the light of day. We're particularly enthralled by the roller coaster section of the course, and the music, even the missile trails, which are distinctly <em>Twisted Metal</em>. But what about you? Is this doing anything thing for you?]]></description><category>davidjaffe</category></item>
<item><title>Twisted Metal: Head On - Extra Twisted Edition stuffed with features</title><link>http://www.joystiq.com/2008/01/15/twisted-metal-head-on-extra-twisted-edition-stuffed-with-feat/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/15/twisted-metal-head-on-extra-twisted-edition-stuffed-with-feat/</guid><comments>http://www.joystiq.com/2008/01/15/twisted-metal-head-on-extra-twisted-edition-stuffed-with-feat/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.us.playstation.com/2008/01/14/tmho-extra-twisted-edition-but-wait-there%e2%80%99s-more/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/tmhoetelongtitle.jpg"  alt="" /></a><br /></div>
Two things you might not have known about David Jaffe: He likes ridiculously long game titles (a colon <em>and</em> a dash? You have outdone yourself, sir), and he also loves bonus features in games. This is why <em>Twisted Metal: Head On - Extra Twisted Edition</em> for the PS2 features a <a href="http://blog.us.playstation.com/2008/01/14/tmho-extra-twisted-edition-but-wait-there%e2%80%99s-more/">wealth of new content</a> not seen in the PSP version.<br /><br />The included content includes new levels, several of which were originally designed for <em>Twisted Metal: Black</em>, access to an online soundtrack, an art book, a 30-minute making-of documentary, a new "Sweet Tour" mode, and ending footage originally shot for the first <a href="http://www.joystiq.com/tag/twistedmetal"><em>Twisted Metal</em></a> game. Oh yeah, and the port of the PSP game is in there too, with an improved framerate and textures.<br /><br />Considering the game will retail for $19.99 USD, that's a whole lot of content included. <em>TM:HO-ETE</em> is scheduled for a February release in the States.]]></description><category>davidjaffe</category></item>
<item><title>Jaffe vs. Joystiq: Hugs triumph over tirades</title><link>http://www.joystiq.com/2007/12/06/jaffe-vs-joystiq-hugs-triumph-over-tirades/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/06/jaffe-vs-joystiq-hugs-triumph-over-tirades/</guid><comments>http://www.joystiq.com/2007/12/06/jaffe-vs-joystiq-hugs-triumph-over-tirades/#comments</comments><description><![CDATA[<a href="http://www.gamedaily.com/games/twisted-metal-head-on/playstation-2/game-features/david-jaffe-talks-about-his-return-to-twisted-metal/6751/71241/?biz=&amp;page=3"><img width="225" vspace="4" hspace="4" height="247" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/is-it-can-be-hugs-time-now.png" /></a>We all know the massive assembly of computers and routers, the thousands of miles of fiber-optic wires, and the cacophony of adolescent voices that comprise what our grandparents call the "world wide web" is good at one thing and one thing only ... okay, well two things: <em>that other thing </em>... and drama. We're here to talk about the latter.<br /><br />Back in May, a little situation occurred that we at Joystiq HQ have come to refer to as "Jaffe-ton." It involved several of the key ingredients of internet drama: bad words, similes, misunderstandings of similes, and a convenient one-button publishing platform. Oh yeah, and lolcats. <br /><br />Following a, <em>ahem</em>, candid response from Mr. Jaffe to a post of ours, we wrote <a href="http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/">a heartfelt response</a> seeking to bury the hatchet (no doubt with a series of well-timed button presses) and "bee frends." Coupled with an email to his work account, our pleas went unanswered and, consequently, our therapy visits increased. <br /><br />Well, as unearthed by our pals at GameDaily in their <a href="http://www.joystiq.com/2007/12/06/jaffe-wouldnt-mind-a-little-involvement-with-god-of-war-iii/">recent interview</a> with the game designer, it turns out Mr. Jaffe did hear our pleas via our podcast discussion of the topic (which you can relive like it was the very first time <a href="http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/">here</a>). He tried to reach out to us but, alas, in a cruel (but poetically appropriate) twist of fate, his plea also went unanswered. He explained, "I wrote them a letter and I said, 'Guys, I never got any invites to come on your podcast and I would be happy to come on to your podcast to talk games and talk about that issue.'"<br /><br />Well, Mr. Jaffe, that invite still stands (it has an expiration date of 'never') so if you'd like to be on the podcast, we'd be thrilled to have you (send us an email at podcast <strong>aat</strong> joystiq <strong>dawt</strong> com). And what did we learn from this whole affair? That, like a simile about little girls ...]]></description><category>davidjaffe</category></item>
<item><title>PlayStation Store gets new demos, trailers</title><link>http://www.joystiq.com/2007/10/19/playstation-store-gets-new-demos-trailers/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/19/playstation-store-gets-new-demos-trailers/</guid><comments>http://www.joystiq.com/2007/10/19/playstation-store-gets-new-demos-trailers/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.us.playstation.com/2007/10/18/playstation-store-update-6/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/folklore1.jpg" /></a><br /></div>
If you took advantage of the new price drop on the 80 GB PS3, you'll be happy to hear that you can start putting those luxurious gigs to good use with tons of new content on the PlayStation Store. First off, you've got some new demos for <em><a href="http://www.joystiq.com/tag/Folklore/">Folklore</a></em> and <em><a href="http://www.joystiq.com/search/?q=Juiced%202%3A%20Hot%20Import%20Nights">Juiced 2: Hot Import Nights</a> </em>and videos for <em>Uncharted</em>, <em>Turok</em> and <em>Devil May Cry 4</em>. In addition to some movie trailers, there's also a new <em>Eye of Judgement</em>-based theme.<br /><br />As if that weren't enough, the new update also come equipped with <em>value</em>, as the price of David Jaffe's super fun <em><a href="http://www.joystiq.com/tag/CallingAllCars/">Calling All Cars</a> </em>has been reduced for one week to $4.99. ... Hey, does this mean it actually is in the <a href="http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/">garage sale bin</a> now?]]></description><category>davidjaffe</category></item>
<item><title>David Jaffe's Eat Sleep Play logo revealed</title><link>http://playstation.joystiq.com/2007/10/17/david-jaffes-eat-sleep-play-logo-revealed/</link><guid isPermaLink="true">http://playstation.joystiq.com/2007/10/17/david-jaffes-eat-sleep-play-logo-revealed/</guid><comments>http://playstation.joystiq.com/2007/10/17/david-jaffes-eat-sleep-play-logo-revealed/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/exclusive-david-jaffe-and-scott-campbell-unveil-eat-sleep-play-logo.aspx"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/10/eatsleepplaylogo43.jpg" /></a><br />
<div align="left">David Jaffe's new game development company, Eat Sleep Play, has had its logo revealed on the <a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/exclusive-david-jaffe-and-scott-campbell-unveil-eat-sleep-play-logo.aspx">Level-Up blog</a>. While we were in two minds about the company name (<a href="http://playstation.joystiq.com/2007/08/08/jaffe-has-three-ps3-exclusives-planned/">Jaffe Cakes</a> is still up for grabs!), we're even less sure about this logo. Jaffe explains it to the Level-Up crew, drawing parallels between the games he plans on making and ... soda. <br /><br />This is where the confusion begins. This logo makes us think of beer more than soda. Also, where's the drink? Having Eat Sleep Play on the bottle cap of a drink doesn't make much sense to us. But what do we know? We're no sales gurus. It looks pretty though, right? </div>
</div>]]></description><category>davidjaffe</category></item>
<item><title>Jaffe pops the top on Eat Sleep Play's Logo</title><link>http://www.joystiq.com/2007/10/17/jaffe-pops-the-top-on-eat-sleep-plays-logo/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/17/jaffe-pops-the-top-on-eat-sleep-plays-logo/</guid><comments>http://www.joystiq.com/2007/10/17/jaffe-pops-the-top-on-eat-sleep-plays-logo/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/exclusive-david-jaffe-and-scott-campbell-unveil-eat-sleep-play-logo.aspx"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/esp.jpg" /><br /></a></div>
<br />Ever since David Jaffe <a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/exclusive-david-jaffe-and-scott-campbell-unveil-eat-sleep-play-logo.aspx">announced</a> he was striking off on his own with new development house <a href="http://www.joystiq.com/2007/07/27/david-jaffes-first-interview-regarding-eat-sleep-play/">Eat Sleep Play</a>, there's one particular bit of information gamers everywhere have been clamoring for. No, not the company's first <a href="http://en.wikipedia.org/wiki/Twisted_Metal:_Head-On">original</a> title -- what gamers really want to see is the logo.<br /><br />Well, the day has finally arrived. At long last fans, well-wishers and hangers-on can check out the above logo, courtesy of <a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/exclusive-david-jaffe-and-scott-campbell-unveil-eat-sleep-play-logo.aspx">Newsweek</a>. Jaffe says the soda-bottle-cap logo represents "the heart and soul of what our company is all about ... fizzy, refreshing fun." Frankly, it makes us think of <a href="http://www.joystiq.com/tag/popcap">Popcap Games</a> more than anything like that.<br /><br />Along with the exclusive logo reveal, Newsweek has also posted up the <a href="http://www.blog.newsweek.com/blogs/levelup/archive/2007/10/16/the-david-jaffe-interview-part-i.aspx">first</a> <a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/the-david-jaffe-interview-part-ii.aspx">two</a> parts of a three-part interview with Jaffe wherein he talks up the financial possibilities of smaller games and bravely reveals that he doesn't know what the word "remuneration" means. Careful David... those internet trolls are real sticklers for vocabulary.<br /><br /><a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/exclusive-david-jaffe-and-scott-campbell-unveil-eat-sleep-play-logo.aspx">Read</a> - The logo revealed<br /><a href="http://www.blog.newsweek.com/blogs/levelup/archive/2007/10/16/the-david-jaffe-interview-part-i.aspx">Read</a> - Newsweek Jaffe interview (<a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/the-david-jaffe-interview-part-ii.aspx">part II</a>)]]></description><category>davidjaffe</category></item>
<item><title>Calling all Cars to be transferable to PSP</title><link>http://www.joystiq.com/2007/08/16/calling-all-cars-to-be-transferable-to-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/16/calling-all-cars-to-be-transferable-to-psp/</guid><comments>http://www.joystiq.com/2007/08/16/calling-all-cars-to-be-transferable-to-psp/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.computerandvideogames.com/article.php?id=170245"><img width="490" vspace="4" hspace="0" height="277" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/cac-490.jpg" alt="" /></a></div>
David Jaffe's PlayStation Network title <em>Calling All Cars</em>, a pseudo-basketball arcade game of moral/automotive proportions, will soon be made available for download play on Sony PSP, according to European magazine PSP: The Official Guidebook (via <a href="http://www.computerandvideogames.com/article.php?id=170245">CVG</a>). <br /><br />Though we know it will feature both ad hoc and Infrastructure multiplayer, Sony has yet to reveal anything else about the title. Will it will be pushed as an update to the original or a separate download? Will we have to pay again? No release date has been given.]]></description><category>davidjaffe</category></item>
<item><title>David Jaffe may be independent, but he loves himself some Sony</title><link>http://playstation.joystiq.com/2007/08/09/david-jaffe-may-be-independent-but-he-loves-himself-some-sony/</link><guid isPermaLink="true">http://playstation.joystiq.com/2007/08/09/david-jaffe-may-be-independent-but-he-loves-himself-some-sony/</guid><comments>http://playstation.joystiq.com/2007/08/09/david-jaffe-may-be-independent-but-he-loves-himself-some-sony/#comments</comments><description><![CDATA[<a href="http://gamepro.com/sony/ps3/games/features/128428.shtml"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/08/jaffe_225.jpg" /></a>In an interview with <a href="http://gamepro.com/sony/ps3/games/features/128429.shtml">GamePro</a>, Eat Sleep Play founders David Jaffe and Scott Campbell sat down and talked about their future with Sony. Now that they're independent, people have curious if this means they'll break their longstanding relationship with Sony and go multi-platform. They've already mentioned that their <a href="http://playstation.joystiq.com/2007/08/08/jaffe-has-three-ps3-exclusives-planned/">next 3 titles</a> will be for the PlayStation 3, but what about after that?<br /><br />When GamePro brought it up, Jaffe had this to say, "Right now in the console space and the handheld space, we want to be partners with Sony as long as they will have us. We have great relationships with Sony and they have been so good to us from both a business standpoint and a personal standpoint, I would like to be on Sony's machines for as long as they'll have me."<br /><br />Sounds like Jaffe is pretty happy working with Sony indefinitely, and it's great to hear him mention that they're going to be making PSP titles as well. The rest of the interview is pretty interesting also, with insight into why they picked Eat Sleep Play as the name of their company (it wouldn't get them sued) to thoughts on the reviews of <em>Calling All Cars!</em> and casual games in general. <a href="http://gamepro.com/sony/ps3/games/features/128428.shtml">Check it out</a>, it's a good read.]]></description><category>davidjaffe</category></item>
<item><title>Jaffe has three PS3 exclusives planned</title><link>http://playstation.joystiq.com/2007/08/08/jaffe-has-three-ps3-exclusives-planned/</link><guid isPermaLink="true">http://playstation.joystiq.com/2007/08/08/jaffe-has-three-ps3-exclusives-planned/</guid><comments>http://playstation.joystiq.com/2007/08/08/jaffe-has-three-ps3-exclusives-planned/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamepro.com/news.cfm?article_id=128008"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/08/jaffecakes.jpg"  alt="" /></a></div>
David Jaffe (or Jaffe Cakes, as we like to call him) has revealed in an <a href="http://www.gamepro.com/news.cfm?article_id=128008">interview</a> with GamePro.com that his 20-person company has plans to develop at least three exclusive titles for the PS3. Along with developing the PS2 port of <em>Twisted Metal: Head On</em> Eat Sleep Play will be developing the first of these exclusives. Jaffe laments that he can't say much more, other than the first games will be "medium to hardcore in terms of game play and will focus heavily on multiplayer." <br /><br />Whether these games will be full Blu-Ray titles or PSN downloadables is unclear. We expect them to be a mixture of both, what with Jaffe's love of smaller, casual games. The first game will be available in early 2008.<br /><br />[Via <a href="http://www.n4g.com/ps3/News-57743.aspx">N4G]</a>]]></description><category>davidjaffe</category></item>
<item><title>Jaffe's first indie game to be announced within 15 months</title><link>http://playstation.joystiq.com/2007/07/27/jaffes-first-indie-game-to-be-announced-within-15-months/</link><guid isPermaLink="true">http://playstation.joystiq.com/2007/07/27/jaffes-first-indie-game-to-be-announced-within-15-months/</guid><comments>http://playstation.joystiq.com/2007/07/27/jaffes-first-indie-game-to-be-announced-within-15-months/#comments</comments><description><![CDATA[<a href="http://psp.ign.com/articles/808/808870p1.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/05/jaffe2.jpg" alt="" /></a>David Jaffe revealed the intentions behind the creation of <a href="http://playstation.joystiq.com/2007/07/27/eat-sleep-play-with-jaffes-new-studio/">Eat Sleep Play</a> in a new <a href="http://psp.ign.com/articles/808/808870p1.html">interview with IGN</a>. The plan to become independent was discussed for about a year, as Jaffe wanted to explore "spaces Sony is in, as well as in some spaces Sony is not.."<br /><br /><a href="http://playstation.joystiq.com/tag/callingallcars"><em>Calling All Cars</em></a> appears to be indicative of the direction Jaffe and Eat Sleep Play wants to go. "Sometimes the games we make will be smaller hardcore titles; other times we'll go for the casual market."<br /><br />Jaffe's desire to be independent from Sony doesn't indicate that he's going to make games for any other platform. Thankfully, the esteemed game director states:  "We are exclusive with Sony for console and handheld. And we hope to be exclusive with Sony in those spaces for many years to come ... we love PSN and love downloadable games and would love to stay in that realm."<br /><br />So, when will we hear about Jaffe's first new game? Well, it looks like we'll have to wait. "My thinking is we should be ready to announce in the next 8-15 months."<br /><br />[Thanks, Random!]]]></description><category>davidjaffe</category></item>
<item><title>David Jaffe's first interview regarding Eat Sleep Play</title><link>http://www.joystiq.com/2007/07/27/david-jaffes-first-interview-regarding-eat-sleep-play/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/27/david-jaffes-first-interview-regarding-eat-sleep-play/</guid><comments>http://www.joystiq.com/2007/07/27/david-jaffes-first-interview-regarding-eat-sleep-play/#comments</comments><description><![CDATA[<center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=22861"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=22861" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center>A day before David Jaffe <a href="http://www.joystiq.com/2007/07/27/jaffe-and-incognito-chief-leave-sony-to-start-eat-sleep-play/">announced</a> his departure from Sony, GameTrailers <a href="http://gametrailers.com/player/22861.html">caught</a> the man himself, lunching amongst the population of <a href="http://joystiq.com/tag/comic-con">Comic-Con</a>. Spilling the beans and laying out the general plan, Jaffe is real excited about his new company, Eat Sleep Play, but less so about the name. Sure, Eat Sleep Play sounds like something you'd see on a free promo shirt, but the man himself has the right idea saying, "The games [will] eventually define the name versus the name defining the company." Seriously, what the heck is a <a href="http://en.wikipedia.org/wiki/Psygnosis">Psygnosis</a> anyway?<br /><br />Those defining games will be on the accessible, more arcade-style front as Jaffe points out that a game like <a href="http://joystiq.com/tag/callingallcars"><em>Calling All Cars</em></a> would be the smallest in terms of scope they would tackle. While Eat Sleep Play has partnered up with Sony for a multi-game deal, Jaffe describes his relationship with Kratos and the <a href="http://joystiq.com/tag/godofwar"><em>God of War</em></a> franchise as "severed," though he says he'd be honored if they asked for his input on a sequel.<br /><br />Good luck on Monday, David.]]></description><category>davidjaffe</category></item>
<item><title>Jaffe and Incognito chief leave Sony to start 'Eat, Sleep, Play' - announce Twisted Metal PS2 port</title><link>http://www.joystiq.com/2007/07/27/jaffe-and-incognito-chief-leave-sony-to-start-eat-sleep-play/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/27/jaffe-and-incognito-chief-leave-sony-to-start-eat-sleep-play/</guid><comments>http://www.joystiq.com/2007/07/27/jaffe-and-incognito-chief-leave-sony-to-start-eat-sleep-play/#comments</comments><description><![CDATA[<a href="http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;STORY=/www/story/07-27-2007/0004634078&amp;EDATE="><img width="225" vspace="4" hspace="4" height="213" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/eat-sleep-play-lolcat.jpg" /></a>As <a href="http://www.joystiq.com/2007/07/26/david-jaffe-pre-announces-tomorrows-announcement/">promised</a>, game developer David Jaffe has finally announced &ndash; in a move many expected &ndash; details of his new development studio located, <a href="http://www.joystiq.com/2007/06/23/jaffe-confirms-possible-studio-space-in-utah/">not surprisingly</a>, in Utah. Titled Eat, Sleep, Play, the new studio is a partnership with Incognito chief Scott Campbell who worked with Jaffe on the popular <em>Twisted Metal</em> series while both were at SCEA. With Ingognito's <em><a href="http://www.joystiq.com/tag/Warhawk/">Warhawk</a></em> about to take flight on PS3 and Jaffe having just finished <em><a href="http://www.joystiq.com/tag/CallingAllCars/">Calling All Cars</a></em>, the two are finally ready to branch out on their own ... but it's hard to get away from the mothership Sony. They've "signed on for a multi-year, multi-title deal to create titles for the PlayStation family of products, with the first slated for release in 2008."<br /><br />It's not clear if that includes their first project, a PlayStation 2 port of the PSP's <em>Twisted Metal: Head On</em> with some notable tweaks: bumped to 60 frames per second, higher-res textures, "5-7 levels from the never released <em>Twisted Metal Black: Part II,</em>" and "a documentary on the history of the series." Jaffe surmises it may be some eight to twelve months before we hear about these new titles, but <em>Twisted Metal: Head On</em> will be available this holiday season. <br /><br /><a href="http://criminalcrackdown.blogspot.com/2007/07/one-door-closes.html"><img width="16" vspace="0" hspace="0" height="16" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/read.gif" alt="" />Read</a> &ndash; One Door Closes [Jaffe's Blog]<br /><a href="http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;STORY=/www/story/07-27-2007/0004634078&amp;EDATE="><img width="16" vspace="0" hspace="0" height="16" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/read.gif" alt="" />Read</a> &ndash; SCEA Announces Exclusive Game Development Deal]]></description><category>davidjaffe</category></item>
<item><title>Eat, Sleep, Play with Jaffe's new studio</title><link>http://playstation.joystiq.com/2007/07/27/eat-sleep-play-with-jaffes-new-studio/</link><guid isPermaLink="true">http://playstation.joystiq.com/2007/07/27/eat-sleep-play-with-jaffes-new-studio/</guid><comments>http://playstation.joystiq.com/2007/07/27/eat-sleep-play-with-jaffes-new-studio/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/07/eatsleep425.jpg" /><br /></div>
David Jaffe and Scott Campbell are proud to announce the creation of their new studio. Jaffe, an outspoken developer, is famous for his work on the <em>God of War</em> series. Campbell, founder of Incognito, is receiving accolades for his latest project, <em>Warhawk</em>. Jaffe and Campbell have collaborated previously on the PlayStation downloadable game, <em>Calling All Cars</em>.<br /><br />Their new studio called "Eat, Sleep, Play" will be designing multiple games, exclusively for the PlayStation family of products. The first project is planned to release in 2008. In addition, the company will also be releasing <em>Twisted Metal: Head On</em> for the PlayStation 2, which will feature new levels not found in <em>Black Part II</em>, and a new documentary.<br /><br />Additional details aren't available yet -- but we're hoping that Jaffe and Campbell will be able to create games with just as much energy and creativity as they did when they were part of Sony's internal studios. The fact that they're still working exclusively with Sony is a huge win for us, and we can't wait to see what comes to fruition.<br /><br />[<strong>Update:</strong> Jaffe has updated his <a href="http://criminalcrackdown.blogspot.com/2007/07/one-door-closes.html">personal blog</a> with some more info: "Again, we are working with Sony and that just feels great. We met with some other interested parties but at the end of the day, Sony is our home, our family, and we're really thrilled and honored they wanted to work with us and continue the relationship we've spent almost 15 years cultivating. So in many ways, it's like very little has changed, other than the pay cut."]<br /><br />[Thanks, <a href="http://playstationnationpodcast.com/">Glenn</a>!]]]></description><category>davidjaffe</category></item>
<item><title>David Jaffe pre-announces tomorrow's announcement</title><link>http://www.joystiq.com/2007/07/26/david-jaffe-pre-announces-tomorrows-announcement/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/26/david-jaffe-pre-announces-tomorrows-announcement/</guid><comments>http://www.joystiq.com/2007/07/26/david-jaffe-pre-announces-tomorrows-announcement/#comments</comments><description><![CDATA[<div align="center"><a href="http://criminalcrackdown.blogspot.com/2007/07/big-announcement-coming-friday.html"><img vspace="4" hspace="0" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/clown.jpg" /></a><br /></div>
Despite some ... <a href="http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/">unfortunate occurrences</a> in the past, we still like David Jaffe. So it should come as no surprise that we're curious about <a href="http://criminalcrackdown.blogspot.com/2007/07/big-announcement-coming-friday.html">the announcement</a> he's pre-announced for tomorrow. He notably makes efforts to downplay the scope of the news, saying that it's something that means a lot to him personally; however, if you're the sort who doesn't really care how much time Jaffe <a href="http://www.joystiq.com/2007/06/23/jaffe-confirms-possible-studio-space-in-utah/">does or doesn't spend in Utah</a>, he said there will also be a smidgen of game-related news in the announcement.<br /><br />Some have speculated that Jaffe is working on a new <em>Twisted Metal </em>title, fueled by the notorious <a href="http://www.ps3fanboy.com/2007/07/17/rumor-twisted-metal-ps3-hinted-at-in-clownsplosion/">"clownsplosion" PS3 ad</a>. Though the timing of this upcoming announcement would seem to lend credibility to that, Jaffe seems to be hinting that it's a non-starter, saying "Just FYI, the game alot of you guys seems to think we are working on, we are not. Sorry to dissapoint :(." We'll let you know Jaffe's actual status when he starts spilling beans tomorrow.]]></description><category>davidjaffe</category></item>
<item><title>Big David Jaffe announcement coming Friday</title><link>http://playstation.joystiq.com/2007/07/25/big-david-jaffe-announcement-coming-friday/</link><guid isPermaLink="true">http://playstation.joystiq.com/2007/07/25/big-david-jaffe-announcement-coming-friday/</guid><comments>http://playstation.joystiq.com/2007/07/25/big-david-jaffe-announcement-coming-friday/#comments</comments><description><![CDATA[<div align="left"><a href="http://criminalcrackdown.blogspot.com/2007/07/big-announcement-coming-friday.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/07/megaphone_man.jpg"  alt="" /></a>David Jaffe has updated his <a href="http://criminalcrackdown.blogspot.com/2007/07/big-announcement-coming-friday.html">blog</a> with word that he'll be making a big announcement at the end of this week. The wording of his post is odd, and seems to imply that he may be announcing details on his new company. Here's what he had to say:<br /></div>
<br />"...well big announcement for ME. It's not like I'll be revealing what game we've been working on, stuff like that. Well actually, I will be able to talk a little bit about ONE of the games for the first time..."<br /><br />Hrrm, what's that? Confirmation that he's developing multiple games at once? That would be a big change from his previous policy of one game at a time, but would make sense if he's going to do the official announcement of his new development company. Add in that Sony wants to send out a press release before Jaffe updates his blog, and you got a tasty bit of curiousness. Check back here (or <a href="http://criminalcrackdown.blogspot.com/">here</a>) at 9:00 AM PST to find out what our favorite foul-mouthed, liberal spouting, drunken PlayStation developer has to say.]]></description><category>davidjaffe</category></item>
<item><title>David Jaffe is 100% Sony, despite new office</title><link>http://playstation.joystiq.com/2007/06/25/david-jaffe-is-100-sony-despite-new-office/</link><guid isPermaLink="true">http://playstation.joystiq.com/2007/06/25/david-jaffe-is-100-sony-despite-new-office/</guid><comments>http://playstation.joystiq.com/2007/06/25/david-jaffe-is-100-sony-despite-new-office/#comments</comments><description><![CDATA[<center><a href="http://www.neogaf.com/forum/showthread.php?t=165747"><img vspace="4" hspace="12" border="0"  src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/06/jaffe2.jpg" alt="" /></a></center>While rumors abounded about David Jaffe leaving his position at Sony to open a new studio with some buddies at Incognito Entertainment, we held back until we got more information. Good thing we did, because the rest of the internet buzzed with headlines along the lines of "Jaffe leaves SCEA, world doomed!" We remained optimistic and Jaffe answered our uncertainty on the <a href="http://www.neogaf.com/forum/showthread.php?t=165747">NeoGAF forums</a>.<br /><br />Jaffe replied to the rumors of a Utah office and leaving Sony by saying "I can promise you guys I am still part of SCEA...I just got a paycheck from them! I am still 100% a Sony employee and unless I got fired today and they didn't tell me, I'm still working for them ... I sure as s**t ain't moving to Utah...nice as it is, I don't think I could live there long term and I don't think the good people of Utah would want me to." However, Jaffe is working with Incognito and has a Utah-based office in the works. So, he's still a Sony guy and isn't moving to Utah, but will have a new office to crank out those super-fun PSN titles. As the new studio progresses, we'll keep you up to date with our favorite developer.<br /><br />[via <a href="http://biz.gamedaily.com/industry/feature/?id=16604">GameDaily</a>]]]></description><category>davidjaffe</category></item>
<item><title>Jaffe's warehouse pics possible studio space in Utah [update]</title><link>http://www.joystiq.com/2007/06/23/jaffe-confirms-possible-studio-space-in-utah/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/23/jaffe-confirms-possible-studio-space-in-utah/</guid><comments>http://www.joystiq.com/2007/06/23/jaffe-confirms-possible-studio-space-in-utah/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.1up.com/do/newsStory?cId=3160443"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/david_jaffe_god_of_war_closeup.jpg" /></a><br /></div>
After <a href="http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/">swearing off blogging</a> earlier this year, <em>God of War</em> and <em>Calling All Cars</em> mastermind David Jaffe returned weeks later to post <a href="http://www.joystiq.com/2007/06/13/david-jaffe-returns-to-blogging-but-only-with-pictures/">images</a> from what appear to be an abandoned warehouse. The pics have recently been confirmed to be in Utah, which just happens to be the location of Incognito, the studio Jaffe collaborated with on <em>Calling All Cars</em>. Jaffe's recent post on the future of videogames as "<a href="http://www.joystiq.com/2006/09/27/jaffe-abandons-psp-releasing-quick-turnaround-ps3-title/">SHORTER, LESS EXPENSIVE</a>" projects instead of <a href="http://www.joystiq.com/2007/06/21/duke-nukem-forever-pic-sighted-in-game-informer/">marathon development</a> periods may hint at the direction the studio will take when (if) it comes to life.<br /><strong><br />Update:</strong> To clarify, Jaffe is not moving to Utah and is still an employee of SCEA. 1UP speculates the studio space could become a "full fledged company or [fill] a more focused role within Sony" and the idea of Jaffe traveling back and forth between Utah and San Diego (as he did with <em>Calling All Cars</em>) "sounds on-target". <a href="http://www.ps3fanboy.com/2007/06/25/david-jaffe-is-100-sony-despite-new-office/" target="_blank">More here</a>.]]></description><category>davidjaffe</category></item>
<item><title> David Jaffe takes pictures of potential new studio</title><link>http://playstation.joystiq.com/2007/06/14/david-jaffe-takes-pictures-of-potential-new-studio/</link><guid isPermaLink="true">http://playstation.joystiq.com/2007/06/14/david-jaffe-takes-pictures-of-potential-new-studio/</guid><comments>http://playstation.joystiq.com/2007/06/14/david-jaffe-takes-pictures-of-potential-new-studio/#comments</comments><description><![CDATA[<img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/06/jaffe.jpg" alt="" />Remember that <a href="http://playstation.joystiq.com/tag/DavidJaffe">David Jaffe</a> fellow? You must do. He's that guy that makes those games you love. Games like <em>God of War</em> and <em><a href="http://playstation.joystiq.com/tag/Callingallcars">Calling All Cars</a>. </em>You must remember him. He had a <a href="http://criminalcrackdown.blogspot.com/">blog</a>, once upon a time, but it went dark about a month and a half ago. Made a rather scathing post after a certain website commented on him pulling <em>Calling All Cars </em>back just before launch to fix some bugs. Ah, now you remember. Good.<br /><br />Well it seems that the darkness that once shrouded his blog has been banished after a new post was made today. Jaffe clearly believes in the old cliche "a picture speaks a thousand words," so he's given us two of them. Words? No, pictures. <br /><br />The pictures show the insides of an empty building. Empty apart from one thing - <em>potential</em>. Could these be images of his new "small games" studio? Especially considering the title of the post is "coming soon." With a dedicated work space for Jaffe and his casual-games making cohorts, we could be seeing more games being produced by him at a much higher pace. We're intrigued to see how this turns out and will definitely be keeping an eye on his, hopefully frequent, blog posts from now on.<br /><br />[Via 1Up]]]></description><category>davidjaffe</category></item>
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