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Joystiq

Visceral explains the controls of Dead Space Extraction

"Working on the Nintendo Wii was a pretty exciting thing for us. We were excited about the unique controls and what they brought to the gamer," explains Steve Papoutsis in this new dev diary. Extrac...

Joystiq

Dead Space Extraction box art is terrified and screaming

The guys at Visceral Games have revealed the box art for the upcoming Wiixclusive Dead Space prequel, Dead Space Extraction. This time, there's no sign of Isaac or his iconic space suit. Instead, it ...

Joystiq

Dead Space suit tees up in Tiger Woods 10

We're not ones to judge, but when we go down to the country club (haha, just go with it), we try to avoid wearing our CEC Mining Hazard Suit. You see, someone in Tiger Woods 10 clearly likes hitting ...

Joystiq

Hands-on: Dead Space: Extraction

We've seen Dead Space: Extraction for the Wii before, and we've seen it again at this year's E3, but have we gotten our hands on it yet? The answer is a very guided yes. We took the space survival ho...

Joystiq

Dead Space Extraction's E3 Nintendo press conference video

Nintendo's press conference was mostly designed for "a wider demographic," but there was some visceral violence from Visceral's Dead Space Extraction during the show. Check out the video above and tr...

Joystiq

Dead Space Extraction gets viral with pre-E3 video

EA has released a little Dead Space Extraction teaser just prior to the game's big coming out party at E3 next week. The on-rails Wii shooter will have players blasting Necromorph limbs on Aegis VII,...

Joystiq

Dead Space Extraction severing limbs September 29

Electronic Arts has narrowed its previously announced fall release window for Dead Space Extraction. The Wii-exclusive experiment is set to slice into retail shelves (and necromorphs' limbs) in North...

Joystiq

Dead Space 2 development reconfirmed by LinkedIn profile

You might want to sit down for this (you look tired). Judging by an update to Electronic Arts' Pratik Patel's LinkedIn page, work on Dead Space 2 is already underway. The engineering guru updated th...

Joystiq

Dead Space Extraction is EA 'experiment' in mature content for Wii

In an interview with gamesindustry.biz, Glen Schofield, VP and general manager of the recently re-branded Visceral Games, said that the EA studio's upcoming Wii title Dead Space Extraction is an expe...

Joystiq Nintendo

Dead Space Extraction 'glow worms' offer unlimited light, arm cramps

Ammunition is not the only scarcity in Dead Space Extraction. In fact, flashlights seem even more difficult to come by, as miners on Aegis 7 are left to keep their wits about them basked in the comfo...

Joystiq

Visceral open to old IP, Dead Space sells 1.4 million

With the renaming of EA Redwood Shores to Visceral Games came the announcement that the rechristened studio would focus on generating new intellectual properties. While the studio is working on new I...

Big Download

EA renames Redwood Shores dev studio as Visceral Games

Electronic Arts's Redwood Shores, CA studio has been cracking out titles for quite some time, ranging from The Godfather games to the recent Simpsons title. The studio recently launched the Dead Space...

Joystiq

EA Redwood Shores becomes Visceral Games, gets moody logo

EA Redwood Shores (aka EARS), an internal development studio within EA, was suffering a bit of an identity crisis. Known for making some of EA's best and brightest stuff -- including last year's Dead...

Joystiq

Joystiq impressions: Dead Space: Extraction

click to enlarge The Dead Space: Extraction dev team would rather you didn't call its game an "on rails shooter." It prefers "guided first-person shooter experience." Whatever you decide to call it, t...

Joystiq

Dead Space: Extraction gameplay footage & prod interview

In the IGN video interview embedded after the break, Dead Space: Extraction producer Steve Papoutsis discusses the motivation for the "guided first-person experience" design for the Dead Space prequel...

Joystiq

Gitcha SecuROM de-authorization tools! Git'em ova hur!

EA's perpetual joke -- on you -- comes to an ironic end on April Fools' Day with the release of de-authorization tools for each of its 19 PC games with SecuROM copy protection (full list and download...

Joystiq

GDC09: A look at Dead Space's renegade roots

A good 18 months before Electronic Arts even agreed to publish 2008's survival-horror hit, Dead Space, developers at EA Redwood Shores were working on the title. That's just what renegades do. During...

Joystiq

SXSW 2009: EA Dead Space - A Deep Media Case Study

One of SXSW's panels that showed off the effects of Panelitis Fakeoutitis (where a panel sounds much better on paper than it actually is) was "EA Dead Space: A Deep Case Media Study," which sounded...

Joystiq Nintendo

EA wants to push mature content boundaries with Dead Space: Extraction

In a recent interview with Official Nintendo Magazine, Electronic Arts' Steve Papoutsis explained that he's hoping Dead Space: Extraction will "push the boundaries of what a mature game on the Wii me...

Joystiq

EA is 'very, very pro independent development,' says DeMartini

In what seems to be a multiple year-spanning sea change on the side of EA, the company is not only reaching out to independent developers like Grasshopper Manufacture and Valve, but also working with...

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