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<item><title>Dead Space 2 officially announced for the PC</title><link>http://news.bigdownload.com/2009/12/07/dead-space-2-officially-announced-for-the-pc/</link><guid isPermaLink="true">http://news.bigdownload.com/2009/12/07/dead-space-2-officially-announced-for-the-pc/</guid><comments>http://news.bigdownload.com/2009/12/07/dead-space-2-officially-announced-for-the-pc/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.businesswire.com/news/home/20091207005356/en"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/news.bigdownload.com/media/2009/12/dead-space-logodec6.jpg" /></a><br /></div>
Get ready for more gross looking aliens trying to kill and dismember you. While it's not exactly a shock, <a href="http://news.bigdownload.com/tag/ea">Electronic Arts</a> has now finally and officially announced it is indeed developing <a href="http://news.bigdownload.com/tag/dead-space-2"><em>Dead Space 2</em></a> for the PC and other platforms. The sequel to the acclaimed 2008 sci-fi survival horror game does not yet have a release date.<br /><br />Developed once again by EA's <a href="http://news.bigdownload.com/tag/visercal-games">Visceral Games</a> dev studio (previously EA Redwood Shores) the sequel follows Isaac Clarke, the hero of the first game, as he once again battles the shape-shifting Necromorphs. Besides the Plasma Cutter, Clarke will have some new unnamed weapons to use against the aliens and will also deal with more zero-G environments. The press release promises that in addition to scary monsters, there will be "plot twists that will    surprise you." Now that's scary.]]></description><category>dead-space</category></item>
<item><title>Dead Space 2 announced for PC, PS3 and Xbox 360</title><link>http://www.joystiq.com/2009/12/07/dead-space-2-announced-for-pc-ps3-and-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/07/dead-space-2-announced-for-pc-ps3-and-xbox-360/</guid><comments>http://www.joystiq.com/2009/12/07/dead-space-2-announced-for-pc-ps3-and-xbox-360/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://investor.ea.com/releasedetail.cfm?ReleaseID=428515"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/dead-space-2-093009.jpg" alt="" /><br />
</a> <small><em>Not official art, actually</em></small></div>
<br />
Do us a favor and read the following sentence really slowly -- seriously, <em>savor it</em>. It's been hinted and teased at enough to give the world's remaining necromorphs a heart attack, but <a href="http://www.joystiq.com/tag/dead-space-2"><em>Dead Space 2</em></a> has finally been <a href="http://investor.ea.com/releasedetail.cfm?ReleaseID=428515">officially announced</a> for PC, PlayStation 3 and Xbox 360.<br />
<br />
Now, you might be wondering why you had to take your time with that easily understandable sentence. Well ... we don't really have anything else to tell you. It's still Visceral, it's still Isaac Clark, it's still the necromorph invasion. We don't even have a release window. The best thing EA has to say is, "Survival isn't the only thing on Isaac's mind in <em>Dead Space 2</em> &ndash; this time, he calls the shots," which makes it sound like our engineer protagonist dumped his abusive boyfriend and moved to the big city to work in an office pool with Dolly Parton and Morgan Fairchild.<br />
<br />
... Actually, that sounds pretty good.]]></description><category>dead-space</category></item>
<item><title>Dead Space 2 possibly teased by Necromorphic ink blot</title><link>http://www.joystiq.com/2009/12/06/dead-space-2-possibly-teased-by-necromorphic-ink-blot/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/06/dead-space-2-possibly-teased-by-necromorphic-ink-blot/</guid><comments>http://www.joystiq.com/2009/12/06/dead-space-2-possibly-teased-by-necromorphic-ink-blot/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://twitpic.com/s61qb"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/gam_deadspace2blotsmall_580.jpg" /></a></div>
What do you see in <a href="http://twitpic.com/s61qb">the ink blot above</a>? A butterfly with cattails attached to its wings? Well, that probably means you're insane. The popular theory is that the image, which was linked to on the <a href="http://twitter.com/isaacclarke/status/6354917680">recently relocated</a> official <a href="http://twitter.com/deadspace"><em>Dead Space</em> Twitter page</a>, is actually a teaser for <a href="http://www.joystiq.com/tag/dead-space-2"><em>Dead Space 2</em></a>. This much is supported by the strange script featured at the bottom of the image (visible in the full picture, posted after the jump), which, when translated using <a href="http://fc09.deviantart.com/fs34/f/2008/295/2/f/Rune_Translation_Guide_by_MFox87.jpg">this helpful guide</a> (via horror game news blog <a href="http://helldescent.com/2009/12/05/twitter-account-teases-dead-space-2/">Hell Descent</a>), reads "the nightmare is over but it will not end."<br />
<br />
There's also a few Necromorphs hidden in the ink blot, including Mr. "I'm going to stab you with these sharp tentacles" and Mr. "I'm just a baby but I'll bite your face off." (Disclaimer: Those probably aren't their Christian names.) We feel we can confidently add this to the growing pile of evidence for <a href="http://www.joystiq.com/2009/11/24/rumor-opm-teases-dead-space-reveal-in-december/">an upcoming announcement</a> for the follow-up to last year's dismemberment simulator.]]></description><category>dead-space</category></item>
<item><title>Rumor: OPM teases Dead Space reveal in December</title><link>http://www.joystiq.com/2009/11/24/rumor-opm-teases-dead-space-reveal-in-december/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/24/rumor-opm-teases-dead-space-reveal-in-december/</guid><comments>http://www.joystiq.com/2009/11/24/rumor-opm-teases-dead-space-reveal-in-december/#comments</comments><description><![CDATA[<a href="http://goonlinegames.net/2009/11/23/unannounced-horror-sequel-teased-in-opm-is-dead-space-2/"><img hspace="4" vspace="4" border="1" align="right" alt="" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/rumor-opm-ds2-image.jpg" /></a>Considering the artwork depicted on the "next month" page of November's <a href="http://twitter.com/OPM_UK">Official PlayStation Magazine</a>, it requires only the slightest of hops to reach the conclusion that a new <em>Dead Space </em>announcement is lurking just around the corner. Allegedly snapped by <a href="http://goonlinegames.net/2009/11/23/unannounced-horror-sequel-teased-in-opm-is-dead-space-2/">GOONL!NE</a> (as in the connectivity instruction, not the lineup of criminals), the artwork features a grotesque, tentacled creature viewed through what appears to be the iconic toaster visor of <em>Dead Space</em> protagonist Isaac Clarke. The site confidently suggests that the creature itself is derived from the original game's <a href="http://conceptartworld.com/wp-content/uploads/2008/10/dead_space_08.jpg">concept art</a>.<br />
<br />
Now's the time to strategically remember <a href="http://www.joystiq.com/2009/09/30/dead-space-2-entering-production-in-next-few-months/">several</a> job <a href="http://www.joystiq.com/2009/11/14/ea-job-listing-hints-at-online-multiplayer-for-dead-space-2/">listings</a>, which mentioned a <em>Dead Space</em> follow-up, along with EA CEO John Riccitiello's recently expressed desire to have EA focus on <a href="http://www.joystiq.com/2009/11/10/ea-trims-its-2010-lineup-focuses-on-high-profit-games/">more profitable</a>, safer games. What could be safer than an isolated spaceship sending out a distress call?<br />
<br />
The November issue of Official PlayStation Magazine is on sale <strike>behind youuuuu</strike> in the UK right now.<br />
<br />
[Via <a href="http://www.computerandvideogames.com/article.php?id=228051?cid=OTC-RSS&amp;attr=CVG-General-RSS">CVG</a>]]]></description><category>dead-space</category></item>
<item><title>EA job listing hints at online multiplayer for Dead Space 2</title><link>http://www.joystiq.com/2009/11/14/ea-job-listing-hints-at-online-multiplayer-for-dead-space-2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/14/ea-job-listing-hints-at-online-multiplayer-for-dead-space-2/</guid><comments>http://www.joystiq.com/2009/11/14/ea-job-listing-hints-at-online-multiplayer-for-dead-space-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.linkedin.com/jobs?viewJob=&amp;jobId=784768"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/deadspace103009.jpg" /></a></div>
If <a href="http://www.linkedin.com/jobs?viewJob=&amp;jobId=784768">an Electronic Arts job listing</a> is any indication, <a href="http://www.joystiq.com/tag/dead-space-2"><em>Dead Space 2</em></a> is set to receive a gameplay feature that none of us saw coming -- online multiplayer support. The listing, which calls for the aid of a "Senior Online Level Designer," mentions that the new hire should "be able to work collaboratively with Creative Director and Online Producer to create extremely fun, satisfying and polished multiplayer levels." Those who desire to create droll, unsatisfying and shoddy multiplayer levels should probably look for employment elsewhere.<br />
<br />
We'd call this move surprising based on the fact that we have <em>no idea</em> how it would work out. Given the first game's heavy focus on "<a href="http://www.joystiq.com/2008/06/23/dead-space-loses-limbs-thanks-to-strategic-dismemberment/">strategic dismemberment,</a>" we can only imagine that multiplayer matches will quickly devolve into hilarious, appendage-removing duels. Kind of like <em>Bushido Blade</em> meets <a href="http://www.youtube.com/watch?v=dhRUe-gz690">the Black Knight scene</a> from <em>Monty Python and the Holy Grail</em>. (Actually, that sounds pretty awesome!)<br />
<br />
[Thanks, Andrew!]]]></description><category>dead-space</category></item>
<item><title>Dead Space tops on Riccitiello's list of faves</title><link>http://www.joystiq.com/2009/11/06/dead-space-tops-on-riccitiellos-list-of-faves/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/06/dead-space-tops-on-riccitiellos-list-of-faves/</guid><comments>http://www.joystiq.com/2009/11/06/dead-space-tops-on-riccitiellos-list-of-faves/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://video.foxbusiness.com/11298736/ea-ceo-gearing-up-for-holiday-sales/?category_id=1292d14d0e3afdcf0b31500afefb92724c08f046"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/deadspace103009.jpg" alt="" /></a></div>
When John Riccitiello needs to unwind from a long day as CEO of EA, he does it with dismemberment. That's the word from an <a href="http://video.foxbusiness.com/11298736/ea-ceo-gearing-up-for-holiday-sales/?category_id=1292d14d0e3afdcf0b31500afefb92724c08f046">interview with Fox Business</a> in which Riccy (No? Well, worth a shot) names <a href="http://www.joystiq.com/tag/dead-space"><em>Dead Space</em></a> as his favorite game of the past 12 months. We're assuming he's not talking about the Wii version of the game, since it's a <a href="http://www.joystiq.com/2009/10/21/npd-dead-space-extraction-sold-9-000-copies-in-september/">statistical improbability</a> that he owns it. <br />
<br />
After his revelation that <a href="http://www.joystiq.com/2009/11/05/ea-downloads-offset-sluggish-retail-sales/">digital distribution offset retail sluggishness</a>, the publishing boss went on to say it takes him around "50 to 60 hours" to finish a typical game. It prompts the question: Exactly how many times is he planning on fending off the necromorph threat?]]></description><category>dead-space</category></item>
<item><title>Rumor: Dead Space 2 due in 2010?</title><link>http://news.bigdownload.com/2009/11/01/rumor-dead-space-2-due-in-2010/</link><guid isPermaLink="true">http://news.bigdownload.com/2009/11/01/rumor-dead-space-2-due-in-2010/</guid><comments>http://news.bigdownload.com/2009/11/01/rumor-dead-space-2-due-in-2010/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.reuters.com/article/technologyNews/idUSTRE59T0F020091030?pageNumber=2&amp;virtualBrandChannel=11604"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/news.bigdownload.com/media/2009/10/dedspgenscrn052808v1_bmp_jpgcopy.jpg"  alt="" /></a><br /></div>
<a href="http://news.bigdownload.com/tag/ea">Electronic Arts</a> did a ton to promote their 2008 sci-fi survival horror game <a href="http://news.bigdownload.com/tag/dead-space"><em>Dead Space</em></a>. In addition to the game they released two prequel products in the form of a comic book mini-series and a direct-to-DVD animated film. In the end the game was both a critical and financial success so a sequel would seem inevitable.<br /><br />Now a new Reuters story on the popularity of horror-themed games claims that EA has its sights on releasing <a href="http://news.bigdownload.com/tag/dead-space-2"><em>Dead Space 2</em></a> sometime in 2010. This sounds pretty resonable to us. However <a href="http://g4tv.com/thefeed/blog/post/700361/Electronic-Arts-Dismisses-Dead-Space-2-Report-As-Speculative.html">G4TV reports</a> that EA has called the Reuters article "speculative". Not a denial per se; just a way of saying, "We have made any official announcements yet."]]></description><category>dead-space</category></item>
<item><title>Reuters: RE5 sold 1.94M in US; Dead Space 2 in development for 2010</title><link>http://www.joystiq.com/2009/10/30/reuters-re5-sold-1-94m-in-us-dead-space-2-in-development-for-2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/30/reuters-re5-sold-1-94m-in-us-dead-space-2-in-development-for-2/</guid><comments>http://www.joystiq.com/2009/10/30/reuters-re5-sold-1-94m-in-us-dead-space-2-in-development-for-2/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.reuters.com/article/technologyNews/idUSTRE59T0F020091030?pageNumber=2&amp;virtualBrandChannel=11604"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/deadspace103009.jpg" alt="" /></a></div>
In a story about the scarier games (it's almost Halloween, don'tchaknow?), <a href="http://www.reuters.com/article/technologyNews/idUSTRE59T0F020091030?pageNumber=2&amp;virtualBrandChannel=11604">Reuters</a> mentioned two things we thought would be good for this website we got going here. First, there's Capcom's <a href="http://www.joystiq.com/tag/resident-evil-5"><em>Resident Evil 5</em></a>, which Reuters reports has managed to sell 1.94 million copies in the US, according to NPD Group figures.<br />
<br />
The second part of the Reuters story talks about EA and its spookier titles for 2009: <em><a href="http://www.joystiq.com/tag/left-4-dead-2">Left 4 Dead 2</a> </em>and <a href="http://www.joystiq.com/tag/dead-space-extraction"><em>Dead Space: Extraction</em></a>. While there isn't anything new on the former, in a discussion of the latter, Reuters revealed that <a href="http://www.joystiq.com/tag/dead-space-2"><em>Dead Space 2</em></a> is apparently planned for a 2010 release, which would seem to confirm <a href="http://www.joystiq.com/2009/09/30/dead-space-2-entering-production-in-next-few-months/">what we've heard</a> about the game so far.]]></description><category>dead-space</category></item>
<item><title>Direct2Drive holds a Halloween themed PC game sale</title><link>http://news.bigdownload.com/2009/10/28/direct2drive-holds-a-halloween-themed-pc-game-sale/</link><guid isPermaLink="true">http://news.bigdownload.com/2009/10/28/direct2drive-holds-a-halloween-themed-pc-game-sale/</guid><comments>http://news.bigdownload.com/2009/10/28/direct2drive-holds-a-halloween-themed-pc-game-sale/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.direct2drive.com/staticpage.aspx?topic=halloween"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/news.bigdownload.com/media/2009/10/direct2drivejuly15.jpg"  alt="" /></a><br /></div>
"Our prices are so low, they are scary!" Hey it was too good to resist. Actually that's just what the <a href="http://news.bigdownload.com/tag/direct2drive">Direct2Drive</a> web site is doing right now as it has cut the prices on a number of their horror-themed (and other M-rated) PC games for download. Some of the games have been cut down to as low as $4.95. The sale prices end on Sunday:<br /><br />The games priced at $4.95 include <em>Stubbs The Zombie</em>, <a href="http://news.bigdownload.com/tag/the-path"><em>The Path</em></a>, <em>Vampire The Masquerade Bloodlines</em>, <em>Cold Fear </em>and <em>Downfall</em>. In addition, <em>BioShock</em>, <em>Damnnation</em> and Far Cry 2 are priced at $9.95 and <a href="http://news.bigdownload.com/tag/the-witcher"><em>The Witcher</em></a> and <a href="http://news.bigdownload.com/tag/dead-space"><em>Dead Space</em></a> get a price cut down to $19.95]]></description><category>dead-space</category></item>
<item><title>NPD: Dead Space Extraction sold 9,000 copies in September</title><link>http://www.joystiq.com/2009/10/21/npd-dead-space-extraction-sold-9-000-copies-in-september/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/21/npd-dead-space-extraction-sold-9-000-copies-in-september/</guid><comments>http://www.joystiq.com/2009/10/21/npd-dead-space-extraction-sold-9-000-copies-in-september/#comments</comments><description><![CDATA[<center><a href="http://www.edge-online.com/news/npd-dead-space-extraction-sells-9000-in-september"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/90001021.jpg" /></a></center>EA's latest experiment with mature Wii games doesn't seem to be going so well. According to numbers given to <a href="http://www.edge-online.com/news/npd-dead-space-extraction-sells-9000-in-september">Edge</a> by the NPD, <a href="http://www.joystiq.com/2009/09/30/snap-judgment-dead-space-extraction/"><em>Dead Space Extraction</em></a> only managed to sell around 9,000 copies in September -- although it should be noted that the game was out for only five days in the NPD's September sales period (September 29 - October 3).<br /> <br /> EEDAR's Jesse Divnich, however, cites the sales as the result of a successful <em>not telling anyone about the game</em> experiment. "Electronic Arts didn't market <em>Dead Space Extraction</em> as much as it does with other titles," he told Edge. "And the success or failure of a Wii title usually correlates directly to marketing spend. If Electronic Arts spent little on marketing, I am sure the sell through was no surprise to them." It was, like everything, a complete <em>shock</em> to Dead Space Girl.]]></description><category>dead-space</category></item>
<item><title>GTA IV, Dead Space coming to Xbox 360 Games on Demand this month</title><link>http://www.joystiq.com/2009/10/09/gta-iv-dead-space-coming-to-xbox-360-games-on-demand-this-month/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/09/gta-iv-dead-space-coming-to-xbox-360-games-on-demand-this-month/</guid><comments>http://www.joystiq.com/2009/10/09/gta-iv-dead-space-coming-to-xbox-360-games-on-demand-this-month/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://gamerscoreblog.com/press/archive/2009/10/08/jui876.aspx"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/gtaiv_100909.jpg" alt="" /></a><br /></div>
The Xbox 360's <a href="http://www.joystiq.com/tag/games-on-demand">Games on Demand</a> service is getting quite the booster shot this month, as Microsoft has <a href="http://gamerscoreblog.com/press/archive/2009/10/08/jui876.aspx">announced</a> six new titles coming to the service in October. The festivities <a href="http://xbox.joystiq.com/2009/10/06/call-of-duty-3-rainbow-six-vegas-2-added-to-games-on-demand/">kicked off earlier this week</a> with the release of <span style="font-style: italic;">Rainbow Six Vegas 2</span> and <span style="font-style: italic;">Call of Duty 3</span>. Here's what the rest of this month has in store: <br /><br /><strong>October 13</strong><br />
<ul>
    <li><a href="http://www.joystiq.com/tag/gta-iv"><em>Grand Theft Auto IV</em></a></li>
</ul>
<strong>October 20</strong><em><br /></em>
<ul>
    <li><a href="http://www.joystiq.com/tag/midnight-club-los-angeles"><em>Midnight Club: Los Angeles</em></a></li>
    <li><a href="http://www.joystiq.com/tag/army-of-two"><em>Army of Two</em></a></li>
    <li><a href="http://www.joystiq.com/tag/sonic-unleashed"><em>Sonic Unleashed</em></a></li>
</ul>
<strong>October 27<br /></strong>
<ul>
    <li><a href="http://www.joystiq.com/tag/dead-space"><em>Dead Space</em></a></li>
    <li><em><a href="http://www.joystiq.com/tag/dirt">DiRT</a></em></li>
</ul>
There's no word on price for any of these titles right now, so we've checked with Microsoft and will be sure to update you when we hear back.]]></description><category>dead-space</category></item>
<item><title>Dead Space 2 pre-production underway?</title><link>http://news.bigdownload.com/2009/09/30/dead-space-2-pre-production-underway/</link><guid isPermaLink="true">http://news.bigdownload.com/2009/09/30/dead-space-2-pre-production-underway/</guid><comments>http://news.bigdownload.com/2009/09/30/dead-space-2-pre-production-underway/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.linkedin.com/jobs?viewJob=&amp;jobId=743678"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/news.bigdownload.com/media/2009/09/deadspacepccontest.jpg" /></a><br /></div>
It's not exactly a shock, but it does appear that <a href="http://news.bigdownload.com/tag/ea">Electronic Arts</a> is moving forward on the sequel to their 2008 sci-fi survival horror game <a href="http://news.bigdownload.com/tag/dead-space"><em>Dead Space</em></a>. The latest evidence comes in the form of a LinkedIn job listing for EA's <a href="http://news.bigdownload.com/tag/visceral-games">Visceral Games</a> studio, stating that the game "is in the later stages of pre-production, ready for production in the next few months."<br /><br /><em>Dead Space</em> apparently sold well enough that EA commissioned two more sequels be made <a href="http://news.bigdownload.com/2009/07/27/director-signed-for-dead-space-movie/">according to a recent Variety article</a>. However they will have to be made without one of the original game's leaders. Visceral Games' general manager Glen Schofield <a href="http://news.bigdownload.com/2009/07/22/rumor-eas-dead-space-vets-defect-to-activision/">jumped ship a few months ago</a> to join Activision.<br /><br />[Via <a href="http://supererogatory.tumblr.com/post/200698776/with-games-like-dead-space-dead-space-extraction">superannuation</a>]]]></description><category>dead-space</category></item>
<item><title>Metareview: Dead Space: Extraction (Wii)</title><link>http://www.joystiq.com/2009/09/30/metarview-dead-space-extraction-wii-on-hold-until-snap-judg/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/30/metarview-dead-space-extraction-wii-on-hold-until-snap-judg/</guid><comments>http://www.joystiq.com/2009/09/30/metarview-dead-space-extraction-wii-on-hold-until-snap-judg/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.metacritic.com/games/platforms/wii/deadspaceextraction"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/deadspacegirl580standardimg545.jpg" /></a></div>
Did you know that <a href="http://www.joystiq.com/tag/dead-space-extraction"><em>Dead Space: Extraction</em></a> landed in stores this week? It's true! We certainly dug it in our <a href="http://www.joystiq.com/2009/09/30/snap-judgment-dead-space-extraction/">Snap Judgment</a>, but in case that just wasn't enough for you, we've compiled a few other folks' opinions on the game just below. Worried about not seeing that <a href="http://www.joystiq.com/tag/@dead-space-girl">beautiful screaming face</a> in the future? We are too, folks. We are too. <br />
<ul>
    <li><a href="http://www.gamepro.com/article/reviews/212187/dead-space-extraction/">GamePro</a> <strong>(100/100)</strong>: "An experience that's more captivating and engaging than any light-gun game I've ever played before. [The story] mirrors <em>Dead Space</em>'s thoughtful dialogue, characterizations and pacing which is a good thing all around."</li>
    <li><a href="http://www.gamedaily.com/games/dead-space-extraction/wii/game-reviews/review/8080/2342/">GameDaily</a> <strong>(80/100)</strong>: "Although we questioned EA's decision to do this, as well as bring <em>Dead Space</em> to the family centric Wii, everything clicks and the game's surprisingly enjoyable. Instead of conjuring up a cheesy narrative (as seen in other shooters like <em>Ghost Squad</em>), the developers put a lot of effort into the story and its characters."</li>
    <li><a href="http://www.eurogamer.net/articles/dead-space-extraction-review">Eurogamer</a> <strong>(80/100)</strong>: "Gameplay is straightforward, yet it's a refined familiarity, borrowing numerous elements from the original <em>Dead Space</em> in abundance while wrapping them around the well-worn demands of a typical on-rails shooter ... One area that definitely benefits from the on-rails nature of <em>Extraction</em> is the overall pacing. Sometimes you creep along agonisingly, other times it feels like the enemy onslaught is never going to end. There are few occasions where you don't come away feeling like your scraped through by the skin of your teeth, and even on the game's lowest 'Normal' difficulty, there's a definite sense of achievement when you get through."</li>
    <li><a href="http://www.giantbomb.com/dead-space-extraction/61-25358/reviews/">Giant Bomb</a> <strong>(60/100)</strong>: "<em>Extraction</em>'s marketing campaign would like you to think of it as a 'guided experience' that whisks you through the dramatic beginnings of the series' horrible space-monster outbreak, but in blunt terms, <em>Extraction</em> is an on-rails shooter. Blunter still: it's a light-gun game. These days, that's not a style of game serious game players usually gravitate toward. But keeping the genre's inherent restrictions in mind--not to mention the limitations of the Wii hardware -- <em>Extraction</em> is really pretty good, for what it is."</li>
</ul>
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<item><title>Dead Space 2 entering production in 'next few months'</title><link>http://www.joystiq.com/2009/09/30/dead-space-2-entering-production-in-next-few-months/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/30/dead-space-2-entering-production-in-next-few-months/</guid><comments>http://www.joystiq.com/2009/09/30/dead-space-2-entering-production-in-next-few-months/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.linkedin.com/jobs?viewJob=&amp;jobId=743678"><img hspace="0" vspace="4" border="0" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/dead-space-2-093009.jpg" /></a><br /></div>
LinkedIn continues to provide our <em>only link</em> to the status of a <a href="http://www.joystiq.com/2009/05/09/dead-space-2-development-reconfirmed-by-linkedin-profile/">true sequel</a> to <em>Dead Space</em>. A recent <a href="http://www.linkedin.com/jobs?viewJob=&amp;jobId=743678">job posting</a> on the professional networking site, created by EA senior recruiter Jeff Ballard, reports, "The previous installment in the <em>Dead Space</em> franchise received numerous awards ... and the same core team is in place to create an even better follow up." The posting adds, "The game is in the later stages of pre-production, ready for production in the next few months, with many of the navigational and combat mechanics in place."<br /><br />With the point-n-shoot spin-off, <em>Dead Space Extraction,</em> <a href="http://www.joystiq.com/2009/09/28/now-playing-september-28-october-4-2009/#top">releasing this week</a> for Wii, confirmation that the core-series sequel (expected for PS3, Xbox 360 and PC) will soon roll into production phase comes as welcome news to fans looking for the franchise to stay the <em>traditional</em> course. Hopefully, EA and developer Visceral Games' transmissions will continue to pick up from here on out.<br /><br />[Via <a href="http://supererogatory.tumblr.com/post/200698776/with-games-like-dead-space-dead-space-extraction">superannuation</a>]]]></description><category>dead-space</category></item>
<item><title>Dead Space: Extraction launch trailer prepares us for the inevitable</title><link>http://www.joystiq.com/2009/09/26/dead-space-extraction-launch-trailer-prepares-us-for-the-inevit/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/26/dead-space-extraction-launch-trailer-prepares-us-for-the-inevit/</guid><comments>http://www.joystiq.com/2009/09/26/dead-space-extraction-launch-trailer-prepares-us-for-the-inevit/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_34fa7d83"><param name="movie" value="http://www.viddler.com/simple/34fa7d83/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/34fa7d83/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_34fa7d83"></embed></object></center>If there's one thing we've learned from books, film and &ndash; when you really think about it &ndash; media of any kind, it's that man is destined to discover unspeakable evil off-world some day. Such is the case for <a href="http://www.joystiq.com/tag/dead-space-extraction"><em>Dead Space Extraction</em></a>'s Unitologists who've thrown caution to the wind and went out into the verse.<br />
<br />
And, as you can see in the trailer above, they're paying the price, which makes us think two things:<br />
<ol>
    <li>Humanity needs to prepare for the inevitable. No, we're not talking about making a bunch of Arnold Schwarzenegger clones, but we could all stand to beef up on our diplomacy skills.</li>
    <li>Necromorphs have an <em>amazing </em>work ethic. They never take breaks and wouldn't dare dream of calling in sick.</li>
</ol>]]></description><category>dead-space</category></item>
<item><title>Want to see the first 15 minutes of Dead Space Extraction?</title><link>http://nintendo.joystiq.com/2009/09/22/want-to-see-the-first-15-minutes-of-dead-space-extraction/</link><guid isPermaLink="true">http://nintendo.joystiq.com/2009/09/22/want-to-see-the-first-15-minutes-of-dead-space-extraction/</guid><comments>http://nintendo.joystiq.com/2009/09/22/want-to-see-the-first-15-minutes-of-dead-space-extraction/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.vooks.net/story-18458-Video-Dead-Space-Extraction--The-first-15-minutes.html"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/09/deadspacegirl580standard.jpg" alt="" /></a></div>
Well, we don't. And we imagine the odds are that you don't either. We don't really understand these special people that want to see 15 minutes of a game they're not playing and spoil the experience for themselves, but if that's how you want to be introduced to <a href="http://www.joystiq.com/tag/dead-space-extraction"><em>Dead Space Extraction</em></a> then allow us (well, <a href="http://www.vooks.net/story-18458-Video-Dead-Space-Extraction--The-first-15-minutes.html">Vooks</a>) to be your vessel.<br />
<br />
... Well, how was it? How about that dirt? Is it washing off? No, we didn't think so.<br />
<br />
[Via <a href="http://gonintendo.com/viewstory.php?id=97623">GoNintendo</a>]<br />
<br />]]></description><category>dead-space</category></item>
<item><title>Here are the victims of Dead Space Extraction</title><link>http://nintendo.joystiq.com/2009/09/19/here-are-the-victims-of-dead-space-extraction/</link><guid isPermaLink="true">http://nintendo.joystiq.com/2009/09/19/here-are-the-victims-of-dead-space-extraction/</guid><comments>http://nintendo.joystiq.com/2009/09/19/here-are-the-victims-of-dead-space-extraction/#comments</comments><description><![CDATA[<center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_96b99b25"><param name="movie" value="http://www.viddler.com/simple/96b99b25/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/96b99b25/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_96b99b25"></embed></object></center> It sucks to be in the <em>Dead Space</em> universe. If you're not turned into a horribly mutated zombie, then you're being ripped apart by aforementioned zombies. The upcoming <a href="http://nintendo.joystiq.com/tag/dead-space-extraction"><em>Dead Space Extraction</em></a> for Wii certainly places its characters between a rock and a really horrible, bloody place. The latest dev diary for the rail shooter reveals the characters of the game, and talks about how each character has their own unique motivations. They are united by one thing though: the incredible desire not to meet a bloody, guts-splattering death.<br /><br />One key thing to note about <em>Extraction</em> is that it's far more story-driven than the first game, offering five times the dialogue as the original. Considering you're traveling with a group of people, instead of exploring solo, that makes a lot of sense. It'll be interesting to see how the Wii audience responds to yet another third-party M-rated game.]]></description><category>dead-space</category></item>
<item><title>Latest Dead Space Extraction trailer reveals really big boss battle</title><link>http://www.joystiq.com/2009/09/02/latest-dead-space-extraction-trailer-reveals-really-big-boss-bat/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/02/latest-dead-space-extraction-trailer-reveals-really-big-boss-bat/</guid><comments>http://www.joystiq.com/2009/09/02/latest-dead-space-extraction-trailer-reveals-really-big-boss-bat/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_1c460b66"><param name="movie" value="http://www.viddler.com/simple/1c460b66/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/1c460b66/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_1c460b66"></embed></object></center> The latest <a href="http://joystiq.com/tag/dead-space-extraction"><em>Dead Space Extraction</em></a> trailer comes horrifyingly close to uttering the line, "You should buy this game because it's totally, like, full of scary von scariness." However, it's good at showing some more of the gameplay we can expect from the on-rails shooter when it injects into retail on September 29th.<br /><br />Some highlights include a look at a big tentacle boss, some of the "mini game" elements -- like building a barricade -- and a nice clear look at how stasis and strategic dismemberment will look. Oh, strategic dismemberment, it's been too long.<br />%Gallery-49881%]]></description><category>dead-space</category></item>
<item><title>Dead Space Extraction pre-order instantly unlocks 'challenge rooms'</title><link>http://nintendo.joystiq.com/2009/09/02/dead-space-extraction-pre-order-instantly-unlocks-challenge-rooms/</link><guid isPermaLink="true">http://nintendo.joystiq.com/2009/09/02/dead-space-extraction-pre-order-instantly-unlocks-challenge-rooms/</guid><comments>http://nintendo.joystiq.com/2009/09/02/dead-space-extraction-pre-order-instantly-unlocks-challenge-rooms/#comments</comments><description><![CDATA[<div align="center"><a href="http://investor.ea.com/releasedetail.cfm?ReleaseID=406581"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/09/deadspacegirl580standard.jpg" /></a><br /></div>
<em><a href="http://joystiq.com/tag/dead-space-extraction">Dead Space Extraction</a></em> has gone gold and is ready for its on-rails debut on September 29. Those who pre-order the game from participating retailers will receive four challenge rooms. Of course, that does away with the actual challenge of unlocking them, since you normally gain access simply by playing through the game's chapters. <br /><br />Perhaps that explains Dead Space Girl's terrified expression on <a href="http://www.joystiq.com/2009/07/01/dead-space-extraction-box-art-is-terrified-and-screaming/">the cover</a> -- she didn't pre-order and now has to <em>play the game she just bought</em>. <br />%Gallery-49881%]]></description><category>dead-space</category></item>
<item><title>Is this the 'Dead Space' of flash gaming?</title><link>http://www.flytrapgames.com/2009/08/11/is-this-the-dead-space-of-flash-gaming/</link><guid isPermaLink="true">http://www.flytrapgames.com/2009/08/11/is-this-the-dead-space-of-flash-gaming/</guid><comments>http://www.flytrapgames.com/2009/08/11/is-this-the-dead-space-of-flash-gaming/#comments</comments><description><![CDATA[<p><img alt="" hspace="4" src="http://www.blogcdn.com/www.flytrapgames.com/media/2009/08/beingone.jpg" vspace="4" border="1" /><br />Last month, indie flash game developer Psionic surprised players with the first episode in a new science fiction adventure series, <strong><a href="http://www.lunchtimekillers.com/beingone/index.html" target="_blank">Being One</a></strong>. But it wasn't until this week that it caught our attention with the second episode, called <strong><a href="http://www.mousebreaker.com/games/beingone2/playgame" target="_blank">Bloodbath</a></strong>.</p>
<p>Both episodes remind me of the fantastic next-gen console game, <strong><a href="http://www.youtube.com/watch?v=LAiHfqnbGYo" target="_blank">Dead Space</a></strong>, thanks to luscious production values, creepy atmosphere, mysterious sci-fi plot and some extraterrestrial shizzle going down that's just... <em>not normal</em>.</p>
<p>As far as free flash games go, these first two episodes of Being One offer an adventure that will keep fans of point-and-click <strong><a href="http://www.flytrapgames.com/category/adventure-and-escape/" target="_blank">room escape</a></strong> and <strong><a href="http://www.flytrapgames.com/category/pictures-and-hidden-objects/" target="_blank">hidden object</a></strong> entertained, if only for a short time. </p>
<p>But not to worry, as Psionic says work's already underway on the third episode. It sure beats having to wait 2-3 years for a new 'episode' at any rate - not that we're specifically looking at the <em>Half-Life 2</em> series when we say that...</p>
<p><strong><a href="http://www.mousebreaker.com/games/beingone/playgame" target="_blank">Play Being One: Episode 1 - Escape the Lab</a></strong><br /><strong><a href="http://www.mousebreaker.com/games/beingone2/playgame" target="_blank">Play Being One: Episode 2 - Bloodbath</a></strong></p>]]></description><category>dead-space</category></item>
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