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<item><title>Blizzard properties now on Facebook</title><link>http://www.wow.com/2009/12/02/blizzard-properties-now-on-facebook/</link><guid isPermaLink="true">http://www.wow.com/2009/12/02/blizzard-properties-now-on-facebook/</guid><comments>http://www.wow.com/2009/12/02/blizzard-properties-now-on-facebook/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.wow.com/media/2009/11/zach-blizz-on-fb.jpg"  alt="" /></div>
Acknowledging the power of social media and networking, Blizzard has created fan pages for their three big franchises on <a href="http://www.facebook.com/">Facebook</a>. Following the trend of other products and companies who have created Facebook pages in order to deliver updates, promotions, and other fan extras, Blizzard has set up pages for <a href="http://www.facebook.com/pages/Diablo/157102206640"><em>Diablo</em></a>, <a href="http://www.facebook.com/pages/StarCraft/178337772456"><em>Starcraft</em></a>, and <a href="http://www.facebook.com/pages/Warcraft/138011799033"><em>Warcraft</em></a>. Interested fans need to have a Facebook account in order to "become a fan" of the pages, which Blizzard says they have big plans for.<br />
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Through these fan pages, Blizzard will be able to give a constant feed of news updates and media such as video, galleries, or links. Fan pages are also a common conduit for promos and contests as frequently used by Blizzard partners such as <a href="http://www.wow.com/tag/razer/">Razer</a> and <a href="http://www.wow.com/tag/figureprints/">Figureprints</a>. There are also forums for discussion and a "wall" that allows fans to write on for questions, comments, or anything related to the franchises. <br />
<br />
Interestingly, and perhaps owing to its massive player base, the <em>Warcraft</em> fan page has already gained three times as many followers as the other two properties in the short time it has been active. This reflects a similar trend on <a href="http://www.wow.com/tag/twitter">Twitter</a>, another social networking tool that Blizzard has utilized lately, where <a href="http://twitter.com/warcraft"><em>@Warcraft</em></a> has over twice the number of followers of either <a href="http://twitter.com/diablo"><em>@Diablo</em></a> or <a href="http://twitter.com/starcraft"><em>@Starcraft</em></a>.]]></description><category>diablo</category></item>
<item><title>Massively's interview with Mythos: gearing up for launch</title><link>http://www.massively.com/2009/12/01/massivelys-interview-with-mythos-gearing-up-for-launch/</link><guid isPermaLink="true">http://www.massively.com/2009/12/01/massivelys-interview-with-mythos-gearing-up-for-launch/</guid><comments>http://www.massively.com/2009/12/01/massivelys-interview-with-mythos-gearing-up-for-launch/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.massively.com/category/mythos"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/06mythos-120109.jpg" /></a></div>
Today marks another milestone for the almost-forgotten <a href="http://www.mythos.com"><em>Mythos</em></a> MMO. As <a href="http://www.massively.com/2009/05/07/were-assured-that-mythos-is-coming-back/">we mentioned a few months ago</a>, the Diablo-esque game has been resurrected and we can now report that it has been picked up by <a href="http://www.redbana.com/Home/Home.aspx">Redbana US</a>. New closed beta registration was started in August and we're well on our way to actually getting this game launched. With this new information, we assembled some questions (thanks to former Managing Editor, <a href="http://www/massively.com/bloggers/michael-zenke">Michael Zenke</a> for most of these questions) for the <em>Mythos </em>team on this special occasion.<br />
<br />
So the milestone at this stage of the game's life is <a href="http://www.mythos.com/Game/">a newly-revamped website</a>, just released and announced today. Check it out for a teaser video, lore entries, their <a href="http://forums.redbana.com/showthread.php?t=14301">brand new forums</a> and much more!]]></description><category>diablo</category></item>
<item><title>Blizzard removes skill trees from Diablo III</title><link>http://news.bigdownload.com/2009/11/24/blizzard-removes-skill-trees-from-diablo-iii/</link><guid isPermaLink="true">http://news.bigdownload.com/2009/11/24/blizzard-removes-skill-trees-from-diablo-iii/</guid><comments>http://news.bigdownload.com/2009/11/24/blizzard-removes-skill-trees-from-diablo-iii/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.diablofans.com/forums/showthread.php?t=23550"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/news.bigdownload.com/media/2009/11/diablo3123may22.jpg" /></a><br /></div>
Fans of the <em><a href="http://news.bigdownload.com/tag/diablo">Diablo</a></em> series know that for the upcoming third installment in <a href="http://news.bigdownload.com/tag/blizzard">Blizzard</a>'s action-RPG series the game developers have been working with a tree-style of architecture for their character skill system. Well, that seems to be officially out of the game design now, according to Blizzard's Jay Wilson<br /><br />Speaking to site Diablo Fans (natch) Wilson states, "About that, we've decided to remove the tree-type architecture and we are moving into a purely skill-based system." Wilson admits that their new skill system is still in the early design stages and that they wanted to try out a few new ideas. He adds, "It differs from the <em>World of Warcraft</em>/<em>Diablo II</em> type hierarchical styles and is more of a skill pool/path than a tree per se." Since <a href="http://news.bigdownload.com/tag/diablo-iii"><em>Diablo III'</em></a>s release date is <a href="http://news.bigdownload.com/2009/11/21/blizzard-diablo-iii-is-not-going-to-be-out-next-year/">at least two years away</a> we think they have some time to come up with something.<br /><br />[Via <a href="http://www.bluesnews.com">Blue's News</a>]<br />%Gallery-26346%]]></description><category>diablo</category></item>
<item><title>Are set bonuses outdated?</title><link>http://www.wow.com/2009/11/23/are-set-bonuses-outdated/</link><guid isPermaLink="true">http://www.wow.com/2009/11/23/are-set-bonuses-outdated/</guid><comments>http://www.wow.com/2009/11/23/are-set-bonuses-outdated/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.wow.com/media/2009/11/aqregalia.jpg"  alt="" /></div>
Well now, here's an interesting thought to consider this weekend: Zemeny on Barthilas suggests that maybe it's time to do away with <a href="http://www.wow.com/2009/10/07/patch-3-3-ptr-tier-10-set-bonuses/">a gear mechanic that Blizzard has used since <em>Diablo</em></a>.  He thinks that <a href="http://forums.worldofwarcraft.com/thread.html?topicId=21035179788&amp;sid=1">set bonuses deserve to be put out to pasture</a>.  He doesn't go into his reasoning much, but we can probably fill that in; not only do set bonuses tend to either be overpowered or too weak (as in, you usually need to have a specific set bonus to make or break a class), but they make gear choices uneven, usually leaving you to choose between an upgrade or a set bonus.  Zemeny suggests we do away with the whole thing -- create one set bonus per tier, leaving upgrades for the gear itself, or just turn the set bonus into an extra gem or inscription slot and give us more power that way.<br />
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<a href="http://forums.worldofwarcraft.com/thread.html?topicId=21035179788&amp;pageNo=1&amp;sid=1#5">Ghostcrawler shows up in the thread</a> and says that the game would be pretty boring if <a href="http://www.wow.com/2007/05/08/tier-gear-and-you/">set bonuses weren't included</a> -- I presume he means that you'd just upgrade your gear according to iLvl, and that would be that.  He even says that he wishes the tiers varied more, but players really want to see "unambiguous upgrades" to their items.  People need rewarding when they move up, so GC can't mix things up with the various bonuses as much as he might like.]]></description><category>diablo</category></item>
<item><title>Blizzard says no Diablo 3 in 2010, 'who knows' when it'll be released</title><link>http://www.joystiq.com/2009/11/22/blizzard-says-no-diablo-3-in-2010-who-knows-when-itll-be-rel/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/22/blizzard-says-no-diablo-3-in-2010-who-knows-when-itll-be-rel/</guid><comments>http://www.joystiq.com/2009/11/22/blizzard-says-no-diablo-3-in-2010-who-knows-when-itll-be-rel/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://techland.com/2009/11/19/blizzard-who-knows-when-diablo-iii-will-ship/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/diablo3headerimg580px43424.jpg" alt="" /></a></div>
Remember that silly, insane <a href="http://www.joystiq.com/2008/09/15/rumor-diablo-3-will-arrive-before-starcraft-2/">rumor from back in 2008</a> about <a href="http://www.joystiq.com/tag/diablo-3"><em>Diablo 3</em></a> being released by Blizzard before <a href="http://www.joystiq.com/tag/starcraft-2"><em>StarCraft 2</em></a>? Turns out that Blizzard's Rob Pardo thinks that's a bunch of hogwash. Rather, that's at least what we can infer from his recent conversation with <a href="http://techland.com/2009/11/19/blizzard-who-knows-when-diablo-iii-will-ship/">Techland</a> on the subject. "We always announce all of our games too early," he says. "I think it's safe to say that, yeah, [<em>Diablo 3</em>] is not going to be out next year."<br />
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Considering <a href="http://www.joystiq.com/2009/08/05/starcraft-2-delayed-until-2010/"><em>StarCraft 2</em>'s delay to 2010</a>, we think it's fair to assume that <em>Diablo 3</em> will in fact not be arriving before a <em>StarCraft</em> sequel. Pardo adds that it's not a question of lacking resources, as "each game has individual development teams; it's just that the way that we develop games, we develop them very iteratively." Worse yet, there doesn't seem to be a finish line in sight for <em>D3</em>. "Now when we announce [a game] we just go, 'Here's the game we're working on, we're going to start talking about it and who knows when it ships.'" If any of you were still holding your breath for <em>Diablo 3</em>'s release, now might be a good time to exhale.<br />
<br />
[Via <a href="http://news.bigdownload.com/2009/11/21/blizzard-diablo-iii-is-not-going-to-be-out-next-year/">Big Download</a>]%Gallery-71950%]]></description><category>diablo</category></item>
<item><title>Diablo with a pinch of dragon-breeding</title><link>http://www.flytrapgames.com/2009/11/16/diablo-with-a-pinch-of-dragon-breeding/</link><guid isPermaLink="true">http://www.flytrapgames.com/2009/11/16/diablo-with-a-pinch-of-dragon-breeding/</guid><comments>http://www.flytrapgames.com/2009/11/16/diablo-with-a-pinch-of-dragon-breeding/#comments</comments><description><![CDATA[<img  border="1" hspace="" alt="Dragon Boy" src="http://www.blogcdn.com/www.flytrapgames.com/media/2009/11/dragon-boy.jpg" /><br /><br />The curious career of <strong><a href="http://www.godlimations.com/gameportal/" target="_blank">Godlimations</a></strong> continues. Having scared the pants off us with <strong><a href="http://www.flytrapgames.com/2009/07/21/new-god-game-is-silent-hill-for-browsers-basically/">Vorago</a></strong>, the Christian developer has turned its attention to the dungeon-crawling genre in the form of <strong><a href="http://www.godlimations.com/gameportal/submissions/151" target="_blank">Dragon Boy</a></strong>.<br /><br />You play a chap with free-floating hands and feet, aided and abetted in his quest against evildom by a sarky wizardress and a fledgling dragon. Each level is a small arena featuring two or three kinds of enemy. Move with WASD, and click the mouse to flail your weapons about.<br /><br />As in <em>Diablo</em>, the genre's venerable but undisputed champion, you'll gradually accrete experience points in battle which lead to level-ups, improved character attributes (strength, endurance, etc) and new abilities for your companions. It's one of those "slow but satisfying" gigs.<br /><br />The dragon also increases in size and ferocity if you feed it items like mushrooms and carrots. Hmmm, a vegetarian dragon. Probably gets no end of stick from the <strong><a href="http://www.flytrapgames.com/tag/dragon">other dragons</a></strong> at school.<br /><br />Between levels, you can roam the hub village buying stuff and trading insults with the surly locals. Our top tip: wield two weapons at once for additional damage.<br /><br />Thanks <strong><a href="http://onemorelevel.com/" target="_blank">OneMoreLevel</a></strong>.<br /><br /><a href="http://www.godlimations.com/gameportal/submissions/151" target="_blank"><strong>Play Dragon Boy</strong></a>]]></description><category>diablo</category></item>
<item><title>Blizzard announces holiday card contest</title><link>http://www.wow.com/2009/11/12/blizzard-announces-holiday-card-contest/</link><guid isPermaLink="true">http://www.wow.com/2009/11/12/blizzard-announces-holiday-card-contest/</guid><comments>http://www.wow.com/2009/11/12/blizzard-announces-holiday-card-contest/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.wow.com/media/2009/11/blizzardholidaycard2007.jpg" /></div>
Blizzard has made it a holiday tradition to <a href="http://www.wow.com/2008/12/29/blizzards-2008-holiday-card/">release a holiday card every year</a> (usually drawn by Samwise), but this year they're putting a little twist on it. They're <a href="http://eu.blizzard.com/en-gb/community/contests/holidaycard/index.html">running a contest</a> asking the potential artists among you to <a href="http://forums.wow-europe.com/thread.html?topicId=11541814658&amp;sid=1">submit your own original Blizzard-themed holiday card</a>. Download their template, fill it up with <em>Diablo, Starcraft</em>, or <em>Warcraft</em>-related holiday art (no <a href="http://en.wikipedia.org/wiki/The_Lost_Vikings"><em>Lost Vikings</em></a> or <a href="http://en.wikipedia.org/wiki/Rock_N%27_Roll_Racing"><em>Rock N' Roll Racing</em></a> art, apparently), <a href="http://eu.blizzard.com/en-gb/community/contests/holidaycard/index.html">submit it on the contest page</a> before December 7th, and you can win a whole slew of prizes from Blizzard and Razer, including a mouse, keyboard, and headset, as well as a signed copy of Blizzard's 2009 holiday card from Samwise himself.<br />
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So artists, get to, um, "art"-ing! We can't wait to see your rendition of <a href="http://www.wowwiki.com/Deathwing">Deathwing</a> as Santa Claus, <a href="http://en.wikipedia.org/wiki/Sarah_Kerrigan">Kerrigan</a> as the Mrs., and a whole tribe of <a href="http://diablo.wikia.com/wiki/Carver">Fallen Ones</a> standing in for the little elves.]]></description><category>diablo</category></item>
<item><title>Torchlight dev speaks about Blizzard competition, MMO plans</title><link>http://www.joystiq.com/2009/11/12/torchlight-dev-speaks-about-blizzard-competition-mmo-plans/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/12/torchlight-dev-speaks-about-blizzard-competition-mmo-plans/</guid><comments>http://www.joystiq.com/2009/11/12/torchlight-dev-speaks-about-blizzard-competition-mmo-plans/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.pcgames.de/aid,699306/Torchlight-Schuldig-Wir-haben-von-Diablo-geklaut-Die-Entwickler-im-Interview/PC/Interview/?page=2"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gam_torchlightboom_580.jpg" /></a></div>
Max Schaefer, co-founder of <a href="http://www.joystiq.com/tag/torchlight"><em>Torchlight</em></a> developer Runic Games (and former Blizzard North staffer) recently sat down for the <em>most terrifying interview of his life</em>. In an interview with <a href="http://www.pcgames.de/aid,699306/Torchlight-Schuldig-Wir-haben-von-Diablo-geklaut-Die-Entwickler-im-Interview/PC/Interview/?page=2">German gaming news site PCGames.de</a>, Schaefer was buffeted with strongly-worded interrogatives, at one point being told to "Defend yourself!" The harsh questioning was worth it -- Schaefer opened up about similarities between his studio's game and <a href="http://www.joystiq.com/tag/diablo-3"><em>Diablo</em></a>, explaining, "we plead guilty to trying to perfect a style of game we've worked on since the early 90's."<br />
<br />
The more intriguing part of the interview came when Schaefer discussed the future of the series -- a future which involves a free-to-play MMORPG based in the world of <em>Torchlight</em>. Just because the game won't put a hurt on your wallet doesn't mean Runic Games is skimping out; according to Schaefer, the <em>Torchlight</em> MMO will be a large production, complete with "a lot of customization, an overworld, random and instanced dungeons, PVP, and much more!"<br />
<br />
Schaefer added that the MMO is still about two years out. The studio plans to go into pre-production as soon as it squashes all the bugs in the offline version of <em>Torchlight</em>, and hopes to have the game reach the community with alpha and beta testing phases "as quickly as possible."]]></description><category>diablo</category></item>
<item><title>Play That Spooky Music: 13 of Horror Gaming's Creepiest Tracks</title><link>http://www.horrorsquad.com/2009/11/11/play-that-spooky-music-13-of-horror-gamings-creepiest-tracks/</link><guid isPermaLink="true">http://www.horrorsquad.com/2009/11/11/play-that-spooky-music-13-of-horror-gamings-creepiest-tracks/</guid><comments>http://www.horrorsquad.com/2009/11/11/play-that-spooky-music-13-of-horror-gamings-creepiest-tracks/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" height="246" border="1" align="top" width="410" vspace="4" src="http://www.blogcdn.com/www.horrorsquad.com/media/2009/11/left4deadwitch.jpg" alt="" /></div>
<br />
When you mention creepy soundtracks, people tend to think of movies. I understand why this happens--because a good soundtrack can make an average movie terrifying--but it's hardly the only place where a spooky bit of music can set the mood and freak out an audience. Gaming is still in its infancy as an artform (and we'll save the "are games art?" debate for another day...), but music in horror games is as vital to the overall experience as it is in horror films. Unfortunately, it rarely gets any kind of recognition from the masses.<br />
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With that idea in mind, I had the brilliant idea to come up with a list of the creepiest music from horror videogames. Like most of my ideas, it sounded really great when it occurred to me. <em>How hard can it be to come up with ten or so scary tracks</em>? I thought to myself. Like all projects I undertake, this one turned out to be way more work than I expected. There's a lot of horror game music out there, and I've spent the last week or so going through it track by track trying to find the best of the best. This is the fruit of my labor...<br />
<br />
Jump past the break for the list.]]></description><category>diablo</category></item>
<item><title>Boot Disk: Diablo</title><link>http://news.bigdownload.com/2009/11/09/boot-disk-diablo/</link><guid isPermaLink="true">http://news.bigdownload.com/2009/11/09/boot-disk-diablo/</guid><comments>http://news.bigdownload.com/2009/11/09/boot-disk-diablo/#comments</comments><description><![CDATA[<div align="center"><a href="http://news.bigdownload.com/photos/boot-disk-diablo/2438021/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/news.bigdownload.com/media/2008/11/0-logo.jpg" alt="" /></a><br /></div>
<div align="center"><a href="http://news.bigdownload.com/photos/boot-disk-diablo/2438021/"><strong>C:\BootDisk\Diablo</strong></a></div>
<em><br />Sometimes you just need to sit down, slide a floppy into your A: drive, and enjoy gaming retro style. We know this all too well! That's why we have a list of the best and brightest from days long gone. These are some of our favorite games of all time, and we're sure that you'll love them as much as we do, if not more. Welcome to <a href="http://news.bigdownload.com/tag/Boot-Disk/">Boot Disk</a>, and enjoy the retro ride!</em><br /><br />It was mentioned in the <a href="http://news.bigdownload.com/2009/11/04/all-you-need-to-know-diablo-iii/">All You Need To Know for <em>Diablo III</em></a> that <em><a href="http://news.bigdownload.com/tag/Diablo/">Diablo</a></em> was founded upon some simple rogue-like principles. Randomized dungeons, shrines, unidentified equipment, and many other different elements were mixed into a single action-packed experience. However, you shouldn't simply take our word for it. <em>Diablo</em> is still available for purchase over a decade since its release, and is still one of the best games out there. It's also fascinating to see the evolution of the genre it created, as <em>Diablo</em> is very different from other games of its kind such as <em>Dungeon Siege</em> or even its own sequel. While you may have played all the games it inspired, <a href="http://news.bigdownload.com/photos/boot-disk-diablo/2438021/">it's always good to get a taste of a classic</a>.]]></description><category>diablo</category></item>
<item><title>Pandaren in the World of Warcraft</title><link>http://www.wow.com/2009/11/08/pandaren-in-the-world-of-warcraft/</link><guid isPermaLink="true">http://www.wow.com/2009/11/08/pandaren-in-the-world-of-warcraft/</guid><comments>http://www.wow.com/2009/11/08/pandaren-in-the-world-of-warcraft/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.wow.com/media/2009/11/pandareninazeroth.jpg" /></div> In among all of the <a href="http://www.wow.com/2009/11/05/a-wow-players-guide-to-microtransactions/">"omg fake pets for real money" drama</a> from <a href="http://www.wow.com/2009/11/04/blizzard-launches-real-money-in-game-pet-store/">this week's announcement</a>, we may have missed something big: <a href="http://www.wowwiki.com/Pandaren">the Pandaren</a> are now live in the <em>World of Warcraft</em>. The Pandaren are my favorite Azerothian race, even though they're essentially a joke -- <a href="http://www.wow.com/2007/03/16/samwise-didier-warcraft-icon/">Samwise Didier</a> just loves pandas, and he made art for <a href="http://www.wowwiki.com/Pandaren_April_Fools">an April Fool's joke</a> that Chris Metzen loved so much they decided to include the bears as <a href="http://classic.battle.net/war3/pandaren/?rhtml=y">real characters in <em>Warcraft III</em></a>. Since then, they've become fan favorites (not least of all, especially for me, because alcohol and ale are a big part of their culture), but we've only seen <a href="http://www.wowhead.com/?quest=819">hints of them</a> in <em>World of Warcraft</em>. There was a rumor going around a while back that they would never appear in the game <a href="http://www.wow.com/2008/03/10/the-great-panda-debate/">because China didn't allow depictions of violence against the bears</a>, but that was just a rumor. Still, the Pandaren have existed in <em>WoW</em> <a href="http://www.worldofwarcraft.com/info/underdev/pandaren-xpress.html">only as a Blizzard in-joke</a>. We assume they're out there somewhere, but until now, no one has ever seen one.<br /> <br /> Of course we say "until now" because there are now little Pandaren monk noncombat pets running around, bowing, and <a href="http://www.wow.com/2009/09/15/pandaren-monk-pet-has-moves/">doing magical kung-fu</a>. Does this mean that <a href="http://www.wow.com/2008/10/14/beyond-the-lich-looking-forward-to-future-patches/">the future Emerald Dream expansion</a> will have us all playing as Brewmasters? While yes that would be awesome, not so fast again: <a href="http://warcraftpets.com/wow.pets/mythical/mythical.figures/mini_diablo.asp">Diablo</a> and the <a href="http://warcraftpets.com/wow.pets/mythical/miscellaneous/zergling.asp?cat=22">Zergling</a> from <em>Starcraft</em> are both in the game as noncombat pets, and they don't mean anything at all (although they were both included in the game before the announcements of <em>Diablo 3</em> and <em>Starcraft 2</em> -- maybe Blizzard is working on a Pandaren-based puzzle game? Conspiracy theorists, assemble!). And just because we all have <a href="http://warcraftpets.com/wow.pets/aquatic/murlocs/grunty.asp">Grunty</a> doesn't mean murlocs are suddenly going to take to spaceships with battle rifles in the official lore. But it's cool to see Pandaren actually in the game, even in pet form, and who knows, maybe we will one day find the legendary realm of Pandaria in our own version of Azeroth.]]></description><category>diablo</category></item>
<item><title>All You Need To Know: Diablo III</title><link>http://news.bigdownload.com/2009/11/04/all-you-need-to-know-diablo-iii/</link><guid isPermaLink="true">http://news.bigdownload.com/2009/11/04/all-you-need-to-know-diablo-iii/</guid><comments>http://news.bigdownload.com/2009/11/04/all-you-need-to-know-diablo-iii/#comments</comments><description><![CDATA[<div align="center"><em><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/news.bigdownload.com/media/2009/11/diablo3bdn2k.jpg" /></em><br /></div>
<em>Games that are coming out soon have a lot of unknowns that the average person might not know. Who is this character inspired by? Is all the talk of volumetric fog or cel-shaded graphics really worthwhile? Do the game mechanics really seem solid, or are they lackluster? In <a href="http://news.bigdownload.com/tag/Need-To-Know/">All You Need To Know</a> we provide information to help you fully appreciate what these upcoming games have to offer.</em><br /><strong><br /></strong>Feed your head after the jump.<br /><br /><strong><a href="http://www.bigdownload.com/games/diablo-iii/pc/game-main/list/">Check out our collection of Diablo III related downloads here on Big Download!</a></strong><br />%Gallery-26346%]]></description><category>diablo</category></item>
<item><title>The Digital Continuum: Torchlight my fire</title><link>http://www.massively.com/2009/11/02/the-digital-continuum-torchlight-my-fire/</link><guid isPermaLink="true">http://www.massively.com/2009/11/02/the-digital-continuum-torchlight-my-fire/</guid><comments>http://www.massively.com/2009/11/02/the-digital-continuum-torchlight-my-fire/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.massively.com/category/the-digital-continuum/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/48gtfh3765y5yh657y.jpg" /></a></div>
For the past week I've been delving deep into the dungeons of <a href="http://www.massively.com/tag/runic-games/">Runic Games</a>' <a href="http://www.torchlightgame.com/"><em>Torchlight</em></a> and found the experience to be nothing short of joyous. Granted, like many other people I also wish some kind of co-op shipped with the game (even over LAN) but thankfully the developer's next project will be an MMO built upon the foundation laid down by last week's release.<br />
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My joy for this game most definitely bleeds into its MMO incarnation, which has led to far too much thinking on additions I'd like to see made. So this week, I'm going to get them all off my chest in the hopes that I'll stop obsessing over them. Of course, there's never a guarantee with these things.<strong><br />
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<item><title>The Digital Continuum: Torchlight my fire, page 2</title><link>http://www.massively.com/2009/11/02/the-digital-continuum-torchlight-my-fire-page-2/</link><guid isPermaLink="true">http://www.massively.com/2009/11/02/the-digital-continuum-torchlight-my-fire-page-2/</guid><comments>http://www.massively.com/2009/11/02/the-digital-continuum-torchlight-my-fire-page-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.massively.com/2009/11/02/the-digital-continuum-torchlight-my-fire-page-2/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/347y6gh4w5763w54.jpg" /></a></div>]]></description><category>diablo</category></item>
<item><title>The Daily Grind: Getting Torchlight?</title><link>http://www.massively.com/2009/10/27/the-daily-grind-getting-torchlight/</link><guid isPermaLink="true">http://www.massively.com/2009/10/27/the-daily-grind-getting-torchlight/</guid><comments>http://www.massively.com/2009/10/27/the-daily-grind-getting-torchlight/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.massively.com/2009/10/26/the-daily-grind-getting-torchlight/"><img hspace="4" border="1" vspace="4" align="middle" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/10/ytrd7uygoi.jpg" /></a></div>
Today is the launch of <a href="http://www.massively.com/tag/RunicGames/">Runic Games</a>' <em><a href="http://torchlight.perfectworld.com/">Torchlight</a></em>, although you probably know them best as the guys who worked on <a href="http://www.massively.com/tag/mythos"><em>Mythos</em></a>. The MMO version of Torchlight isn't out for another 18 months or so, but you can get a taste of it as of today, which is of course the game's release date -- imagine that!<br />
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Not only is the game developed by the former Mythos team, it's also headed by Max Schaefer and Erich Schaefer, co-designers of <em>Diablo</em> and <em>Diablo II</em>. Speaking of those games, we hope you liked their music, because the same man who wrote it <a href="http://en.wikipedia.org/wiki/Matt_Uelmen">worked on <em>Torchlight</em></a> as well. The pedigree is definitely high, and from our hands-on experience it shines through exceedingly well. <br />
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So will you be getting <em>Torchlight</em>? At the low price of $20, it's not a hard sell considering the quality of the game. Plus, with full mod tools being included in that price, free fan-made content should be falling down from the heavens in no time flat.<br type="_moz" />]]></description><category>diablo</category></item>
<item><title>First Impressions: Torchlight</title><link>http://news.bigdownload.com/2009/10/14/first-impressions-torchlight/</link><guid isPermaLink="true">http://news.bigdownload.com/2009/10/14/first-impressions-torchlight/</guid><comments>http://news.bigdownload.com/2009/10/14/first-impressions-torchlight/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.torchlightgame.com"><img vspace="4" hspace="4" align="top" border="1" src="http://www.blogcdn.com/news.bigdownload.com/media/2009/10/torchlighte_1024x768.jpg" alt="" /></a><br /></div>
For those of you who have been living under a rock for the past few years, first of all, welcome back to civilization. Second of all, remember <em>Diablo</em>? Yeah, they're making the third one finally. But we don't know when it's coming out, so to hell with them ... literally. Because third of all, Runic Games's <em>Torchlight</em> is dropping on the 27th! Yes, of this month!<br /><br />What? You've never heard of <em>Torchlight</em> or Runic Games? Well, then, let me school you big money style. Read on to find out why <em>Torchlight</em> is going to stave off those waiting-for-<em>Diablo 3</em> jitters.]]></description><category>diablo</category></item>
<item><title>Amazon.com has one day sale on Blizzard "Battle Chest" game collections</title><link>http://news.bigdownload.com/2009/10/07/amazon-com-has-one-day-sale-on-blizzard-battle-chest-game-coll/</link><guid isPermaLink="true">http://news.bigdownload.com/2009/10/07/amazon-com-has-one-day-sale-on-blizzard-battle-chest-game-coll/</guid><comments>http://news.bigdownload.com/2009/10/07/amazon-com-has-one-day-sale-on-blizzard-battle-chest-game-coll/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.amazon.com/gp/feature.html?ie=UTF&amp;docId=1000208101"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/news.bigdownload.com/media/2009/10/starcraftoct7.jpg"  alt="" /></a><br /></div>
Amazon.com has the occasional one day sale that might be of interest to our audience. Today their one day sale deals with the "Battle Chest" game collections from <a href="http://news.bigdownload.com/tag/blizzard-entertainment">Blizzard Entertainment</a>. For today only three of these collections are on sale for 50 percent off.<br /><br />If you haven't bought these games already you can get the <a href="http://news.bigdownload.com/tag/diablo"><em>Diablo Battle Chest</em></a> (<em>Diablo II</em> and its expansion plus strategy guide) for $19.98, the <a href="http://news.bigdownload.com/tag/warcraft-iii"><em>Warcraft III Battle Chest</em></a> (the original game, the expansion plus strategy guides) for $19.98 and the <a href="http://news.bigdownload.com/tag/starcraft"><em>StarCraft Battle Chest</em></a> (the original game, the expansion plus strategy guides) for just $9.98. That's 50 percent off their normal price.]]></description><category>diablo</category></item>
<item><title>Dungeon Fighter Online hits open beta</title><link>http://www.massively.com/2009/09/22/dungeon-fighter-online-hits-open-beta/</link><guid isPermaLink="true">http://www.massively.com/2009/09/22/dungeon-fighter-online-hits-open-beta/</guid><comments>http://www.massively.com/2009/09/22/dungeon-fighter-online-hits-open-beta/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.massively.com/category/dungeon-fighter-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/09/dfo23487f.jpg" /></a><br /></div>
<a href="http://dungeonfighter.nexon.net/News/View.aspx?boardNo=101&amp;contentNo=005el&amp;pageIndex=1"><em>Dungeon Fighter Online</em> hits open beta</a> today, so anyone wondering whether or not they'll like the game can give it a shot. If you need a little more encouragement than that, we can tell you that the game feels like a cross between classics like <em>Golden Axe</em> and <em>Diablo</em> with an MMO bent for good measure. You can even hook up an Xbox 360 wired controller to your PC if you'd rather not use a keyboard.<br /><br />Sure, it's a free-to-play game and that brings certain negative assumptions to some peoples' minds, but we think the juice is worth the squeeze. Fruits never hurt anybody, unless you're smashing a lemon into your face, and then you're just asking for it anyhow.]]></description><category>diablo</category></item>
<item><title>Blizzard at PAX 2009 wrapup</title><link>http://www.wow.com/2009/09/08/blizzard-at-pax-2009-wrapup/</link><guid isPermaLink="true">http://www.wow.com/2009/09/08/blizzard-at-pax-2009-wrapup/</guid><comments>http://www.wow.com/2009/09/08/blizzard-at-pax-2009-wrapup/#comments</comments><description><![CDATA[<div align="center"><a href="http://news.bigdownload.com/photos/pax-2009-exhbit-hall-photos/2259160/full/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.wow.com/media/2009/09/blizzatpax.jpg" /></a><br /></div>
PAX wrapped up over the weekend in Seattle, and from what we've heard of <a href="http://www.joystiq.com/tag/pax-2009">our friends' experiences over at Joystiq</a>, it was a wild, wild time. <a href="http://www.wow.com/2009/09/03/blizzard-at-pax-this-weekend">Blizzard was there as expected</a>, and it sounds like the setup was pretty awesome. They had all three playable demos up from <a href="http://wow.com/blizzcon-2009">BlizzCon</a>, including the <em>Starcraft II</em> singleplayer game, the <em>Diablo III</em> monk class, and of course the <a href="http://wow.com/cataclysm"><em>Cataclysm</em></a> <a href="http://www.wow.com/2009/08/21/blizzcon-2009-live-blogging-the-cataclysm-new-starter-zones/">Worgen and Goblin race starting areas</a>. We hear that Blizzard had their GMs in attendance as well, and reader Aveiceae (whose pictures you can see in the gallery below) reports that she saw both Drysc and Bornakk there. She also says that Blizzard gave away some of <a href="http://www.wow.com/2009/08/20/blizzcon-2009-the-goody-bag/">their famous hand sanitizer</a> throughout the show -- very important, especially at a gaming convention during swine flu season.<br /><br />Tisoi also has <a href="http://community.livejournal.com/worldofwarcraft/8038885.html">a report over on WoW LJ</a>, including a few pictures of the setup on the convention floor, as well as a few (sneaky) screenshots of the Worgen and Goblin areas. He also got to meet Jeff "Vork" Lewis and Sandeep "Zaboo" Parikh of The Guild. Felicia Day wasn't there (she spent the weekend at <a href="http://www.dragoncon.org/">Dragon*Con</a>, where there was other <em>WoW</em>-related shenanigans going on), but as Sandeep reported on his Twitter, <a href="http://twitpic.com/gn23e">she wasn't needed, thanks to cosplayers</a>. Sounds like a great time was had by all. Next year, PAX is <a href="http://www.paxsite.com/paxeast/">headed out east</a> -- we'll have to keep an eye out and see if Blizzard is going there as well.<br /><br />%Gallery-72105%]]></description><category>diablo</category></item>
<item><title>Hands-on with Diablo III's desert wastes</title><link>http://www.joystiq.com/2009/09/05/hands-on-with-diablo-iiis-desert-wastes/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/05/hands-on-with-diablo-iiis-desert-wastes/</guid><comments>http://www.joystiq.com/2009/09/05/hands-on-with-diablo-iiis-desert-wastes/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/diablo-3-9-5-09-0/2260744/full/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/d3-monksplosion.jpg" alt="" /></a><small><br /> click to enlarge<br /> </small></div>
Yes, it hasn't even been a week since we brought you some <a href="http://www.joystiq.com/2009/08/27/blizzcon-2009-martial-arts-secrets-of-diablo-3s-monk/">hands-on impressions</a> of <a href="http://joystiq.com/tag/diablo-3"><em>Diablo III</em></a>. One might say it's too soon to add to those impressions, and one might have a good point. Allow us to offer a counterpoint: It's <em>Diablo III</em>. This game, at the very earliest, will not release until 2025 (Q4, of course). As such, we <em>have</em> to provide you with any and all possible coverage. It would be <em>irresponsible</em> not to. Besides, there's some new stuff to cover here, and it's <em>good</em> stuff.<br /> %Gallery-71950%<br />]]></description><category>diablo</category></item>
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