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<item><title>Metal Gear Solid: Peace Walker character art's got style</title><link>http://www.joystiq.com/2009/12/05/metal-gear-solid-peace-walker-character-arts-got-style/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/05/metal-gear-solid-peace-walker-character-arts-got-style/</guid><comments>http://www.joystiq.com/2009/12/05/metal-gear-solid-peace-walker-character-arts-got-style/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/metal-gear-solid-peace-walker-12-05-09/2508973/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/gam_chicomgspw_580.jpg" /></a></div>
<div style="text-align: center;"><small><em>Click to sneak through the full gallery</em></small></div>
Though we still don't know much about <a href="http://www.joystiq.com/tag/metal-gear-solid-peace-walker"><em>Metal Gear Solid: Peace Walker</em>'s</a> cast of characters, Konami sent out a <a href="http://www.joystiq.com/photos/metal-gear-solid-peace-walker-12-05-09/2508973/">batch of glamour shots</a> for a few of the assumed super spies you'll be cavorting with during your time with the game. Our personal favorite? Definitely Chico. It takes a special breed of man to pull off an Ascot that expertly.<br />
<br />
Check out all the portraits, as well as a bunch of new screenshots, in the gallery below.<br />
%Gallery-79646%]]></description><category>kojima</category></item>
<item><title>New MGS: Peace Walker demo on Japanese PSN this Sunday</title><link>http://www.joystiq.com/2009/10/28/new-mgs-peace-walker-demo-on-japanese-psn-this-sunday/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/28/new-mgs-peace-walker-demo-on-japanese-psn-this-sunday/</guid><comments>http://www.joystiq.com/2009/10/28/new-mgs-peace-walker-demo-on-japanese-psn-this-sunday/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.andriasang.com/e/blog/2009/10/28/mgs_peace_walker_new_demo"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/mgspw_102809.jpg" alt="" /></a></div>
Some days you feed on a tree frog ... and <em>some </em>days you get a new <em><a href="http://www.joystiq.com/tag/metal-gear-solid-peace-walker">Metal Gear Solid: Peace Walker</a> </em>demo! Kojima's <a href="http://ameblo.jp/kp-blogcast/entry-10375312204.html">official blog</a> brings word that a new demo will drop on the Japanese PSN this Sunday, November 1st. It's not quite the same as the one <a href="http://www.joystiq.com/2009/09/28/tgs-2009-hands-on-metal-gear-solid-peace-walker-co-op/">we got our hands on</a> -- this one will be a tweaked version of the demo that was available exclusively in a special section of Konami's booth at the Tokyo Game Show.<br /> <br /> Kojima Productions has modified the controls based on player feedback, adding an unlockable third control scheme on top of <a href="http://playstation.joystiq.com/2009/09/21/mgs-peace-walker-features-two-control-schemes/">the original two</a>. The developer also improved the enemy AI and behavior, and changed the CQC system a tad, all in an effort to make the game easier to play.<br /> <br /> Kojima explains that this process of releasing demos is a game of "catch ball" with the players and that he's looking for more input after they've tried this second demo. Sharing <em>is</em> caring, after all.<br /> <br /> [Via <a href="http://www.andriasang.com/e/blog/2009/10/28/mgs_peace_walker_new_demo">andriasang</a>]]]></description><category>kojima</category></item>
<item><title>Metal Gear Solid: Peace Walker English voice cast announced</title><link>http://www.joystiq.com/2009/10/16/metal-gear-solid-peace-walker-english-voice-cast-announced/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/16/metal-gear-solid-peace-walker-english-voice-cast-announced/</guid><comments>http://www.joystiq.com/2009/10/16/metal-gear-solid-peace-walker-english-voice-cast-announced/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://ameblo.jp/kp-blogcast/entry-10365840128.html"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/gam_goldthwaitd_580.jpg" alt="" /></a></div>
With fingers crossed, we turned to the latest Kojima Productions podcast, hoping beyond hope that the studio had taken our recommendation to refresh the voice of<em> Metal Gear Solid: Peace Walker's</em> bearded protagonist. Our nominee for Solid Snake's new pipes? <em>Bobcat Goldthwait</em>. Sure, Mr. Goldthwait would likely take the series in an unexpected direction -- but what unsuspecting player <em>wouldn't</em> be swept up in an exploration of Snake's rarely discussed history as a rabid, nigh-incomprehensible stand-up comic? Now <em>there's</em> a 90-minute cutscene we can get behind.<br /> <br /> Alas, Konami's <a href="http://ameblo.jp/kp-blogcast/entry-10365840128.html">recently announced voice cast</a> for <em>Peace Walker</em> is actually (gasp!) sans-Goldthwait. <em>Of course</em> <a href="http://www.imdb.com/name/nm0371684/">David Hayter</a> will reprise the role for, like, the <em>hundredth</em> time. The rest of the totally unsurprising list can be found after the jump -- but why not watch <a href="http://www.youtube.com/watch?v=LsBugR9dpdU">this beautiful excerpt</a> of the <em>Peace Walker</em> that <em>could have been</em> instead?<br /> <br /> [Via <a href="http://kotaku.com/5382883/your-mgs-peace-walker-english-voice-cast-is">Kotaku</a>]]]></description><category>kojima</category></item>
<item><title>MGS: Peace Walker to feature Vocaloid, interactive cutscenes ... and a surprise that'll make you buy a PSP?</title><link>http://www.joystiq.com/2009/10/13/mgs-peace-walker-to-feature-vocaloid-interactive-scenes/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/13/mgs-peace-walker-to-feature-vocaloid-interactive-scenes/</guid><comments>http://www.joystiq.com/2009/10/13/mgs-peace-walker-to-feature-vocaloid-interactive-scenes/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.1up.com/do/newsStory?cId=3176464"><img border="0" vspace="4" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/mgs-paz-101309.jpg" alt="" /></a><br /></div>
Ever the consummate hype man, Hideo Kojima is fluffing up <a href="http://www.joystiq.com/tag/metal-gear-solid-peace-walker/"><em>Metal Gear Solid: Peace Walker</em></a> by teasing an apparent system-selling feature. "I haven't announced this yet, but there's another feature in <em>[Peace Walker]</em> that will surprise people, to the point where they'll want to go out and buy a PSP right now!" Kojima blabbed in the latest issue of <em>Famitsu </em>(as translated by <a href="http://www.1up.com/do/newsStory?cId=3176464">1UP</a>). Short of some sort of in-game <em>subliminal</em> advertising (hey, these guys <a href="http://www.joystiq.com/2009/09/25/tgs-2009-kojima-toyed-with-shocking-transforming-controllers/">like to experiment</a>), we're thinking <em>The <a href="http://www.joystiq.com/2009/06/02/sony-bringing-psp-go-october-1-for-249-in-north-america/">Two-Hundred-and-Forty-Nine-Ninety-Nine-Dollar</a> Feature</em> -- or maybe it's just "The <a href="http://www.joystiq.com/tag/psp-3000/">Buck-Seventy</a> Feature" -- could get lost in translation. After all, the two <em>Peace Walker </em>features that have been newly revealed seem distinctly Japanese in their appeal.<br /><br />Also plucked from the pages of <em>Famitsu,</em> is the revelation that <em>Peace Walker</em> will feature Yamaha's Vocaloid software. (Yeah, we'd never heard of it either -- just <a href="http://en.wikipedia.org/wiki/Vocaloid">wikipedia it</a>.) If we understand it correctly, Vocaloid will allow certain weapons in the game to sing and scream. Mm-hmm, sounds <em>incredibly</em> annoying.<br /><br />Also revealed: Those 2D-illustrated cut scenes? Yep, like <a href="http://www.joystiq.com/photos/metal-gear-solid-peace-walker-tgs-2009/2312464/">this one</a>. Well, they're <em>interactive</em>. "For example, if you zoom in on the scene where you first meet Paz, you can see the uniform she has on under her coat, and then what's under that," art director Yoji Shinkawa explained ... rather creepily. "It's an idea I came up with while thinking about what makes games different from movies or animation. I think it's pretty interactive." Hopefully, not <em>too</em> interactive.]]></description><category>kojima</category></item>
<item><title>Kojima cryptically gives opinion on Obama's Nobel Prize</title><link>http://www.joystiq.com/2009/10/10/kojima-cryptically-gives-opinion-on-obamas-nobel-prize/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/10/kojima-cryptically-gives-opinion-on-obamas-nobel-prize/</guid><comments>http://www.joystiq.com/2009/10/10/kojima-cryptically-gives-opinion-on-obamas-nobel-prize/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://ameblo.jp/kp-blogcast/entry-10361111977.html"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/hideo.kojima.mg20.021709-580px.jpg" alt="" /></a></div>
If you thought the writing on the cutscene-friendly <a href="http://www.joystiq.com/tag/metal-gear-solid"><em>Metal Gear Solid</em></a> franchise was confusing, the reason for that should be crystal clear when you read the <a href="http://ameblo.jp/kp-blogcast/entry-10361111977.html">personal blog of the series' creator, Hideo Kojima</a>. The blog's latest update imparted the enigmatic developer's feelings on President Barack Obama's recent, unexpected <a href="http://nobelpeaceprize.org/">reception of the Nobel Peace Prize</a>:<br />
<br />
"President Obama, who declared 'A World Without Nuclear Weapons' in Prague, has won the Nobel Peace Prize. Has the era at last started shifting? The start of the Peace Walker plan? I hope that comes to be. 'Peace will not walk to you.' 'You must both walk towards one another.' From the gym."<br />
<br />
Not only does this entry reveal that Kojima <em>writes</em> like William Shatner <em>speaks</em>, but it also exposes a grim truth of the <em>Metal Gear</em> series -- <em>it's all real</em>. The GW construct. The Philosophers' Legacy. The Patriots. FoxDie. And, of course, somewhere there exists a real-life <em>Metal Gear</em>. Based on this post, we're guessing it's in a gym.<br />
<br />
[Via <a href="http://www.andriasang.com/e/blog/2009/10/10/hideo_kojima_on_peace">Andriasang</a>]]]></description><category>kojima</category></item>
<item><title>TGS 2009: The Recap Post</title><link>http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/</guid><comments>http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/gamesoene580.jpg" alt="" /><br />
<div style="text-align: left;"> Last week, the Tokyo Game Show brought in over 100 posts worth of news, previews, interviews, galleries, and videos. Clearly, <em>a lot</em> happened. If you're looking for a comprehensive list of all the goings-on during <a href="http://www.joystiq.com/tag/TGS-2009/">TGS 2009</a>, Joystiq has you covered -- <em>and organized!</em><br /><br />
<div align="center">Click on a platform below to scan the highlights:<br /></div>
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<a name="top"></a><br />
<table cellpadding="4" border="0" width="250">
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            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#wii"><img hspace="4" height="60" border="0" width="61" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/wii.logo.bfhd08.jpg" class="imagepadding" alt="" /> </a></td>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#ps3"><img hspace="4" height="60" border="0" width="61" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/playstation.logo.small.2-9-08.jpg" class="imagepadding" alt="" /></a></td>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#360"><img hspace="4" height="60" border="0" width="61" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/x360.logo.bfhd08.jpg" class="imagepadding" alt="" /></a></td>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#news"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/newsroundup580.jpg" alt="" /></a></td>
        </tr>
        <tr style="background: white none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">
            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#ds"><img hspace="4" height="60" border="0" width="61" vspace="0" alt="" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/dslogo.bfhd08.jpg" /></a></td>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#psp"><img hspace="4" height="60" border="0" width="61" vspace="0" alt="" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/psplogo.bfhd08.jpg" /></a> </td>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#iphone"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/applelogotgsround.jpg" alt="" /></a></td>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#culture"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/cultureround580.jpg" alt="" /></a></td>
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<br /><small>(On the far right: that's "News" and "Culture" on the top and bottom, respectively)</small> </div>]]></description><category>kojima</category></item>
<item><title>Metal Gear Solid: Peace Walker demo available now</title><link>http://www.joystiq.com/2009/09/24/metal-gear-solid-peace-walker-demo-available-now/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/24/metal-gear-solid-peace-walker-demo-available-now/</guid><comments>http://www.joystiq.com/2009/09/24/metal-gear-solid-peace-walker-demo-available-now/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://psp.ign.com/articles/102/1027904p1.html"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/peacewalker081709.jpg" alt="" /></a></div>
If you weren't able to make the trip to Japan for the Tokyo Game Show this year, don't fret -- not only do <a href="http://www.joystiq.com/tag/tgs-2009">we have you covered</a> on the <em>hot news scoop</em> front, but <a href="http://psp.ign.com/articles/102/1027904p1.html">IGN managed to snag</a> a downloadable copy of the co-op enabled, TGS-exclusive (well, formerly TGS-exclusive, we guess) <a href="http://www.joystiq.com/tag/metal-gear-solid-peace-walker"><em>Metal Gear Solid: Peace Walker</em></a> demo for the PSP. Just make sure you've got the latest firmware, download the file from the acronymed gaming news site, unzip it and place it in your PSP's "Game" folder, and enjoy.<br /> <br /> If, while enjoying, you also happen to <em>kick ass</em>, you might even get a high enough ranking to unlock a special wallpaper for your Sony handheld. Finally, we have incentive to do something other than make cardboard box fortresses.]]></description><category>kojima</category></item>
<item><title>Kojima finally explains his wacky countdown site</title><link>http://www.joystiq.com/2009/07/16/kojima-finally-explains-his-wacky-countdown-site/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/16/kojima-finally-explains-his-wacky-countdown-site/</guid><comments>http://www.joystiq.com/2009/07/16/kojima-finally-explains-his-wacky-countdown-site/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/kojjjateaserbs.jpg" /><br /></div>
Remember when Kojima's countdown ended ... and started <a href="http://www.joystiq.com/2009/05/21/kojima-countdown-reveals-another-countdown/">another countdown</a>? Man, that was fun! The creator of the <em>Metal Gear</em> series seemingly had a big laugh as he teased gamers all the way to his E3 announcements: <a href="http://www.joystiq.com/tag/metal-gear-solid-peace-walker/"><em>Metal Gear Solid: Peace Walker</em></a> for PSP, <a href="http://www.joystiq.com/tag/metal-gear-solid-rising"><em>Metal Gear Solid: Rising</em></a> for PS3 and Xbox 360, and <a href="http://www.joystiq.com/tag/castlevania-lords-of-shadow"><em>Castlevania: Lords of Shadow</em></a>.<br /><br />As the countdown continued, the site featured a number of symbols that flashed on the screen. Many of you attempted to <a href="http://www.joystiq.com/2009/05/17/kojima-website-updates-with-countdown-and-mysterious-5/#comments">break the code</a> ... but were you successful? Kojima just revealed what each of those symbols was supposed to mean:<br />
<ul>
    <li>5 = it is an <em>MGS5</em> class game</li>
    <li>S = Snake</li>
    <li>巳＝snake in Kanji</li>
    <li>E = E3</li>
    <li>R = Raiden</li>
    <li>3 = 3 from 360 and E3</li>
    <li>6 = 6 from 360</li>
    <li>P and S = PSP and adding 3 makes it PS3</li>
</ul>
Once again, Kojima asks gamers: "<a href="http://www.youtube.com/watch?v=Gfo0WfV-L-c">Did you like it?</a>" We think we can speak for most gamers when we say ... "no."]]></description><category>kojima</category></item>
<item><title>Kojima Productions in 'support role' for Castlevania: Lords of Shadow</title><link>http://www.joystiq.com/2009/07/01/kojima-productions-in-support-role-for-castlevania-lords-of-s/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/01/kojima-productions-in-support-role-for-castlevania-lords-of-s/</guid><comments>http://www.joystiq.com/2009/07/01/kojima-productions-in-support-role-for-castlevania-lords-of-s/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.1up.com/do/newsStory?cId=3175024"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/castlevania-extraction-070109.jpg" alt="" /></a><br /></div>
Hideo Kojima has further reiterated his supporting role in <em><a href="http://www.joystiq.com/tag/castlevania-lords-of-shadow">Castlevania: Lord of Shadow</a></em> in a new interview with <em>Weekly Famitsu</em>, reports <a href="http://www.1up.com/do/newsStory?cId=3175024">1UP</a>. "This has become a big project, one with the idea that we needed to make a <em>Castlevania</em> which had that same kind of feverish Western support, and that's why Kojima Productions came in to help," Kojima told the Japanese publication.<br /><br />With his <em><a href="http://www.joystiq.com/search/?q=metal+gear+solid">Metal Gear Solid</a> </em>games beloved by everyone the world over (everyone with <em>taste</em>, anyway), Kojima's the right man for the job. But seeing as how this game is being developed by Madrid-based Mercury Steam Entertainment, Kojima obviously won't be on-site to aid in development. Instead, the team comes up with concepts to run by Kojima and he has them "fix things based on my objective viewpoint." An example given is the initial model for the hero's face, which Kojima had them redesign to be, well, <em>more heroic looking</em>. See, people, this is the kind of thing only Kojima can bring to the table!]]></description><category>kojima</category></item>
<item><title>Kojima says MGS: Peace Walker is his MGS5, calls Rising a 'different kind of action' game</title><link>http://www.joystiq.com/2009/06/15/kojima-says-mgs-peace-walker-is-his-mgs5-calls-rising-a-diffe/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/15/kojima-says-mgs-peace-walker-is-his-mgs5-calls-rising-a-diffe/</guid><comments>http://www.joystiq.com/2009/06/15/kojima-says-mgs-peace-walker-is-his-mgs5-calls-rising-a-diffe/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamercenteronline.net/2009/06/12/kojima-wants-to-teach-youth-about-the-cold-war-and-the-love-box/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/getitpeacewalkinggetitlol_5.jpg" /></a><br /></div>
Despite stating that he would be more hands-off with the <em><a href="http://www.joystiq.com/search/?q=metal+gear+solid">Metal Gear Solid</a> </em>games after the fourth installment, Kojima has decided to once again roll up his sleeves and get his hands dirty with <a href="http://www.joystiq.com/tag/metal-gear-solid-peace-walker"><em>Metal Gear Solid: Peace Walker</em></a>. Speaking with Japanese mag Famitsu (via <a href="http://www.psphyper.com/psp/peace-walker-the-mgs5-of-hideo-kojima/#more-7039">PSPHyper</a>), the gaming icon has said that <em>Peace Walker</em> will pretty much be his <em>MGS5</em> -- something that will likely be excellent news to every Genome soldier reading this very post -- and that the <em>MGS4</em> team will be working on it. (For some new <em>Peace Walker</em> screens, fresh out of Kojima Productions, check out our gallery embedded below). <br /><br />Moving on to <a href="http://www.joystiq.com/tag/metal-gear-solid-rising"><em>Metal Gear Solid Rising</em></a>, Kojima says the game will include "a completely different kind of action than what has appeared in the series so far," though we're not sure if that's a good or bad thing. He also mentioned that he will be involved with the project "more deeply" than a normal producer which, considering the expectations and the <a href="http://www.joystiq.com/2009/06/13/metal-gear-solid-rising-getting-re-done-graphics-engine/">new engine involved</a>, makes sense. <br /><br />The implicit bad news here: With all this <em>Metal Gear</em> stuff taking up Kojima's time (not to mention <a href="http://www.joystiq.com/tag/Castlevania-Lords-of-Shadow/">Castlevania: Lords of Shadow</a>), we're unlikely to see that rumored <em>Snatcher </em>and/or <em>Zone of the Enders </em>and/or <em>Something Else</em> title anytime soon.<br /><br /><a href="http://www.psphyper.com/psp/peace-walker-the-mgs5-of-hideo-kojima/#more-7039">Source</a> - <em>Metal Gear Solid Peace Walker</em> details<br /><a href="http://www.gamercenteronline.net/2009/06/12/kojima-wants-to-teach-youth-about-the-cold-war-and-the-love-box/">Source</a> - Kojima discusses <em>Metal Gear Solid Rising</em> [via <a href="http://www.eurogamer.net/articles/kojima-working-deeply-on-mgs-rising">Eurogamer</a>]<br />
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<item><title>Metal Gear Solid Rising getting re-done graphics engine </title><link>http://www.joystiq.com/2009/06/13/metal-gear-solid-rising-getting-re-done-graphics-engine/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/13/metal-gear-solid-rising-getting-re-done-graphics-engine/</guid><comments>http://www.joystiq.com/2009/06/13/metal-gear-solid-rising-getting-re-done-graphics-engine/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.kjp.konami.jp/gs/hideoblog_e/2009/06/000180.html#more"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/mgs_rising_format_top_mgsr.jpg" alt="" /></a></div>
Like a case of bad allergies, <em><a href="http://www.joystiq.com/tag/metal-gear-solid-4">Metal Gear Solid 4</a>'s</em> graphics left us rubbing our eyes. That said, when it comes to developing the <a href="http://www.joystiq.com/2009/06/03/metal-gear-solid-rising-confirmed-for-ps3/">recently unveiled</a> <em>Metal Gear Solid Rising</em>, the latest sequel's eye candy is not nearly sweet <em>enough</em>. <br /><br />According to Kojima Productions assistant producer Sean Eyestone, the team is remaking <em>Rising</em>'s engine "from scratch" to make it look better than <em>MGS4</em>. Speaking during a recent <a href="http://www.kjp.konami.jp/gs/hideoblog_e/2009/06/000180.html#more">Kojima Productions podcast</a>, Eyestone describes the multiplatform project as "a big project like <em>Metal Gear Solid 4</em>," adding that the team "team is serious about making it look as good as possible on every platform." Let's just hope our meager eyes can take it.<br /><br />[Via <a href="http://www.1up.com/do/newsStory?cId=3174766">1UP</a>]]]></description><category>kojima</category></item>
<item><title>'!' Metal Gear Solid Rising confirmed for PS3, PC</title><link>http://www.joystiq.com/2009/06/03/metal-gear-solid-rising-confirmed-for-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/03/metal-gear-solid-rising-confirmed-for-ps3/</guid><comments>http://www.joystiq.com/2009/06/03/metal-gear-solid-rising-confirmed-for-ps3/#comments</comments><description><![CDATA[<div align="center"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/img_5616.jpg" /><br /></div>
During Konami's E3 <a href="http://www.joystiq.com/2009/06/03/joystiq-live-from-konamis-e3-2009-keynote/">press conference</a> today, Kojima confirmed assumptions that <em>Metal Gear Solid Rising</em> will be multiplatform, now announced <a href="http://www.joystiq.com/2009/06/01/metal-gear-solid-rising-coming-to-xbox-360/">for Xbox 360</a> <em>and</em> PlayStation 3 <em>and</em> PC. Kojima also shed some light on the mysteries of "lightning bolt action," calling <em>Rising</em> an experiment in building technology first, and then delivering new content based on it. A team of new, "young" staff will produce the project.<br /><br />Additionally, Kojima revealed the significance of the storm teaser from his website. Contrary to your <a href="http://www.joystiq.com/2009/05/15/kojima-theories-solid-funs-of-the-patriots/">seemingly acute</a> observations, the storm symbolizes the current economic situation, and the entertainment business is the force that will "clear up the storm." Shucks. That was so going to be our <em>next</em> guess!]]></description><category>kojima</category></item>
<item><title>Kojima details Metal Gear Solid: Peace Walker</title><link>http://www.joystiq.com/2009/06/02/kojima-details-metal-gear-solid-peace-walker/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/02/kojima-details-metal-gear-solid-peace-walker/</guid><comments>http://www.joystiq.com/2009/06/02/kojima-details-metal-gear-solid-peace-walker/#comments</comments><description><![CDATA[<div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/mgspeacewalkerpsp.jpg" /></div>
<span style="float: right; margin-bottom: 16px; margin-left: 4px;"><script> digg_url = 'http://digg.com/playstation/Kojima_details_Metal_Gear_Solid_Peace_Walker'; </script><script src="http://digg.com/tools/diggthis.js"></script></span> Tactical Espionage is back and on PSP. Kojima announced <em>Metal Gear Solid: Peace Walker</em> at Sony's conference calling it a "true sequel" that's definitely "not a spin-off or side story." Kojima himself will be writing the script and producing the game, so fans can rest easy they're getting an authentic <em>Metal Gear</em> experience.<br /><br />The game is set in the 1970s, 10 years after the events of <em>Metal Gear Solid 3</em>. It will star, yet again, Big Boss and will take place in Costa Rica, divulging the back story of Outer Heaven's creation. It will debut in 2010.]]></description><category>kojima</category></item>
<item><title>Mega64 cracks the Kojima Code</title><link>http://www.joystiq.com/2009/05/25/mega64-cracks-the-kojima-code/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/25/mega64-cracks-the-kojima-code/</guid><comments>http://www.joystiq.com/2009/05/25/mega64-cracks-the-kojima-code/#comments</comments><description><![CDATA[<div align="center"><a href="http://mega64.com/2009/05/23/cracking-the-kojima-code/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/megakojima.jpg" alt="" /></a><br /></div>
We thought you guys really <a href="http://www.joystiq.com/2009/05/15/kojima-theories-solid-funs-of-the-patriots/">nailed it before</a>, but the team from <a href="http://www.joystiq.com/tag/Mega64/">Mega64</a> has their own take on the mysterious Kojima teaser campaign. The final, <em>final</em> answer involves hammerhead sharks, twisters and Master Chief. Yeah, it's all very technical.<br /><br />Now that the guys of Mega64 have cracked it, can we give the poor Kojima code a break from cracks? Look at the poor thing, it's like a plumbers convention.<br /><br />... Thanks, we'll be here all week. Try the veal.]]></description><category>kojima</category></item>
<item><title>Kojima's next project: become bigger, global</title><link>http://www.joystiq.com/2009/05/20/kojimas-next-project-become-bigger-global/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/20/kojimas-next-project-become-bigger-global/</guid><comments>http://www.joystiq.com/2009/05/20/kojimas-next-project-become-bigger-global/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.developmag.com/interviews/484/New-place-for-Hideo"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/kojima-052009.jpg" alt="" /></a></div>
What exactly does an <a href="http://www.joystiq.com/2009/03/19/kojima-receives-new-title-at-kojima-productions/">Executive Corporate Officer Director</a> of Kojima Productions do, you ask? Well, we can tell you what he <em>doesn't</em> do. "I'd love to work on a smaller project," Hideo Kojima mused during a new interview with <a href="http://www.developmag.com/interviews/484/New-place-for-Hideo">Develop</a>. "But, thinking about <a href="http://www.joystiq.com/2009/04/28/kojima-wants-to-make-games-until-he-dies/">the time I have left</a> to survive, I'd rather spend that time working on bigger projects" -- <em>global</em> projects.<br /> <br />Having recently completed a tour of various US game studios -- and taking copious notes, no doubt -- Kojima has returned to his seat atop Kojima Productions pondering a competitive, global expansion of his once modest development company, while attempting to keep his hand in <em>everything.</em> "At its peak, there were 200 people working for me on <em>MGS4,</em>" Kojima explained. "The way I look at it is being 200 people versus me." What happens if that number was to balloon to, say, <em>2,000?</em><br /><br />While the pains of growing and the pressure to deliver in a "hit industry" might have Kojima daydreaming his escape out from under Konami's arm and into a life not bound to <em>Metal Gear</em> sequels, let's face it, his greatest fear is losing control: "I think that what you might expect from a <em>Metal Gear</em> might only be possible from Kojima Productions." <a href="http://www.joystiq.com/2009/05/17/kojima-website-updates-with-countdown-and-mysterious-5/">Cue the countdown</a>.]]></description><category>kojima</category></item>
<item><title>Kojima Theories Solid: Funs of the Patriots</title><link>http://www.joystiq.com/2009/05/15/kojima-theories-solid-funs-of-the-patriots/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/15/kojima-theories-solid-funs-of-the-patriots/</guid><comments>http://www.joystiq.com/2009/05/15/kojima-theories-solid-funs-of-the-patriots/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/kojima-teaser-ad/2016174/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/afacekonami.jpg" alt="" /></a><br /></div>
Despite our best efforts, we just can't get you people to take your important assignment, combing through <a href="http://www.joystiq.com/tag/Kojima/">Kojima</a>'s <a href="http://www.joystiq.com/2009/05/13/japanese-mag-teases-kojima-announcement-on-may-18/">teaser ad </a>and <a href="http://www.joystiq.com/2009/05/14/next-kojima-project-teaser-site-now-open/">site</a> for hidden clues, seriously. You think when Sherlock Holmes stared at a daguerreotype of clouds that almost certainly had no hidden clues in it he just got bored and drew pictures of Duke Nukem? We're here to tell you <em>he did not</em>.<br /><br />So that's it, we're done, we quit. To those of you who took this as <em>seriously</em> as it was intended, we thank you. To the rest? Well, you'll just have to live with the knowledge of <a href="http://www.joystiq.com/photos/kojima-teaser-ad/2016174/"><em>what you did</em></a>, won't you?<br />%Gallery-63387%]]></description><category>kojima</category></item>
<item><title>Here are your (mostly horrible) Kojima theories</title><link>http://www.joystiq.com/2009/05/14/here-are-your-mostly-horrible-kojima-theories/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/14/here-are-your-mostly-horrible-kojima-theories/</guid><comments>http://www.joystiq.com/2009/05/14/here-are-your-mostly-horrible-kojima-theories/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/kojima-teaser-ad/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/kojimtease.jpg" /></a><br /></div>
Guys, we're not even sure you're taking this seriously. We gave you the very important job of analyzing <a href="http://www.joystiq.com/2009/05/13/japanese-mag-teases-kojima-announcement-on-may-18/">this Kojima teaser image</a> with your own drawing and annotations, and we got back <em>silliness</em>. You think this is fun time? You think it's cute to pretend to see Sonic in the clouds? Well, you're <em>wrong</em>.<br /><br />If you'd like to submit a more serious take on the <a href="http://img186.imageshack.us/img186/6043/wwwdotuporg24559.jpg">full image</a>, <strong><a href="mailto:joystiq.blog@gmail.com?subject=%5BKOJIMA%5D">send it our way</a></strong> with your Joystiq username, or heck, tweak a picture of the <a href="http://www.joystiq.com/2009/05/14/next-kojima-project-teaser-site-now-open/">new teaser site</a>. But remember: This is <em>serious </em>and <em>important.</em><br />%Gallery-63387%]]></description><category>kojima</category></item>
<item><title>Kojima wants to make games until he dies</title><link>http://www.joystiq.com/2009/04/28/kojima-wants-to-make-games-until-he-dies/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/28/kojima-wants-to-make-games-until-he-dies/</guid><comments>http://www.joystiq.com/2009/04/28/kojima-wants-to-make-games-until-he-dies/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.andriasang.com/e/blogs/anoop/2009/04/26/hideo_kojima_dream_classroom/"><img border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/hideo.kojima.mg20.021709-580px.jpg" /></a><br /></div>
During an appearance at an Apple Store in Ginza, Tokyo, <em>Metal Gear</em> maven <a href="http://www.joystiq.com/search/?q=Hideo%20Kojima">Hideo Kojima</a> was questioned by a concerned, rabid fan as to just how long he planned to remain in the industry. Kojima proudly displayed <a href="http://www.andriasang.com/e/blogs/anoop/2009/04/27/hideo_kojima_resume/">a mock resume</a>, which contained the answer to the aforementioned question: "<span>I'd like to continue being on the scene <a href="http://www.andriasang.com/e/blogs/anoop/2009/04/26/hideo_kojima_dream_classroom/">making games until I die</a>." The <em>MGS </em>fans within us certainly hope his life will be as long as his cutscenes, relatively speaking. <br /><br />He went on to explain that the only thing that could lure him away from the world of game development is, of course, space travel. Oh, aeronautical exploration! Does your temptation <a href="http://www.joystiq.com/2008/10/14/watch-richard-garriott-get-shot-into-space/">know no bounds</a>?<br /></span>]]></description><category>kojima</category></item>
<item><title>Joystiq live from Hideo Kojima's GDC 2009 keynote</title><link>http://www.joystiq.com/2009/03/26/joystiq-live-from-hideo-kojimas-gdc-2009-keynote/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/26/joystiq-live-from-hideo-kojimas-gdc-2009-keynote/</guid><comments>http://www.joystiq.com/2009/03/26/joystiq-live-from-hideo-kojimas-gdc-2009-keynote/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/img_5137-3262009-580px.jpg" /></div>
Well, yet another Konami event without any peep of <span style="font-style: italic;">MGS4</span> on Xbox 360 and, if you follow Kojima's chart of <span style="font-style: italic;">Metal Gear</span> progression, it doesn't sound like it's ever happening. Next up is a new project -- "the next <span style="font-style: italic;">MGS</span>" -- coupling Western development techniques, with an advance in hardware and game design to hopefully create Kojima's apparently-still-unfulfilled goal of bringing us "the ultimate stealth game." Maybe then, Kojima will be able to finally leave the <span style="font-style: italic;">Metal Gear</span> series behind.<br /><br /> Head past the break for complete coverage of the Kojima keynote (updated from bottom to top).]]></description><category>kojima</category></item>
<item><title>Kojima receives new title at Kojima Productions</title><link>http://www.joystiq.com/2009/03/19/kojima-receives-new-title-at-kojima-productions/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/19/kojima-receives-new-title-at-kojima-productions/</guid><comments>http://www.joystiq.com/2009/03/19/kojima-receives-new-title-at-kojima-productions/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.konami-digital-entertainment.co.jp/en/news/release/2009/0317/index.html"><img width="580" vspace="4" hspace="0" height="350" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/kojimaaaa580.jpg" /></a><br /></div>
Hideo Kojima will have the <a href="http://kotaku.com/5174401/hideo-kojima-has-a-new-role-at-konami">fancy new title</a> of "Executive Corporate Officer Director, Kojima Production" starting April 1. His previous job title was, um, not too different: "Corporate Officer Director, Kojima Production." Shhhh, this is total "<strong>!</strong>" stuff! We've also received the list of alternative titles Kojima could have received:<br />
<ul>
    <li>Grand Executive Poobah of the Codec</li>
    <li>Slayer of writers who know the power of editing and can tell a story or tell a joke or make a tongue-in-cheek observation about something which can be considered funny</li>
    <li>Executive la-le-lu-Liason</li>
    <li>Executive in charge of making us a new <em>Snatcher</em> game already<br /></li>
</ul>
If you reveal this information to anyone, you've got 30 seconds to find a closet ... make sure to stay in there at least a minute.<br /><br />[Via <a href="http://kotaku.com/5174401/hideo-kojima-has-a-new-role-at-konami">Kotaku</a>]]]></description><category>kojima</category></item>
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